Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours): Difference between revisions

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{{IncInterview}}
{{Interview|2011-11-25
|date = November 25, 2011
|interviewee = [[Eiji Aonuma]]<br>[[Hidemaro Fujibayashi]]
|interviewer = [[Satoru Iwata]]
|description =
|source = [http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/8/0]
}}


Music Awakening Memory
==Music Awakening Memory==


Iwata Aonuma-san, today I would like to begin by asking about your experience on the concert tour1 covering Japan, America and Europe. I just happened to be on business trips so I couldn't attend any of the concerts, but everyone who went talks about it with joy.
{{Interview/A|Iwata|Aonuma-san, today I would like to begin by asking about your experience on the concert tour covering Japan, America and Europe. I just happened to be on business trips so I couldn't attend any of the concerts, but everyone who went talks about it with joy.}}
1. Concert tour: The Legend of Zelda 25th Anniversary Symphony Concerts held in Japan, America and Europe to commemorate the 25th anniversary of The Legend of Zelda series. In Japan, it was held in October 2011. In the United States the concert was held at the Pantages Theater in Hollywood, CA on October 22.
Aonuma Yes! (laughs) I'm so thankful that everyone who came said it was excellent. Iwata I've heard that many people had tears in their eyes as they listened. Aonuma That's right. I did, as well. By listening to a live orchestra, various feelings awakened within me. Tears formed, and throughout the concert, I felt elated and chills ran up and down my spine. Iwata Not just for a moment, but during the whole concert. Aonuma Yes. In Japan, many people listened with tears in their eyes. Even the presenter was surprised. Iwata I suppose everyone remembered their experiences playing the games. Music has the power to awaken memories. Aonuma During the overseas concerts, images from the games were projected on a screen. In my case, I remembered making the games. Iwata Oh, right. (laughs) Your memories include making the games. Aonuma Yes. Hard times and all sorts of times! (laughs) My memories of those times came back to me vividly. Iwata I hear that the concert in Los Angeles, everyone cheered as they listened. (laughs) Aonuma America was quite an experience! Iwata When I first heard about it, a rock concert is one thing, but I thought people cheering during a concert of classical-style music was an exaggeration… Aonuma They really did cheer! (laughs) Not the whole time, of course, but when the music and images changed, they were like, "Yaaaaay!" Iwata Wow. (laughs) Aonuma Unable to contain themselves, they must have given voice to their feelings, like it simply wasn't an occasion for sitting and quietly listening. Iwata Perhaps that's a difference between Western culture, which is less hesitant to express emotion, and Japanese culture, which encourages a certain restraint. Aonuma There was a clear difference. Iwata Did England make a different impression than America? Aonuma I had heard speculation that the audiences wouldn't be quite as effusive, but that wasn't true. (laughs) They were comparatively quiet at the beginning and during the middle of songs, but when each song ended, the clapping and cheers were immense. Iwata Like, "Yaaaaay!" again? Aonuma Yes. (laughs) That was about the same. In London, Ms. Zelda Williams2 came on stage as a guest and everyone went wild.
2. Zelda Williams: An actress whose father is American film actor Robin Williams. Her father named her Zelda because he is a big fan of the series. In Europe, she appeared in TV commercials for The Legend of Zelda: Ocarina of Time 3D.
Iwata (Koji) Kondo-san3 played a piano solo for the encore.
3. Koji Kondo: Software Development Department, Entertainment Analysis & Development Division, Nintendo. He has composed many music for series like Super Mario and The Legend of Zelda.
Aonuma That's right. He was so cool that I was like (writhing), "I want to play piano, too!" (laughs) Iwata (laughs) I heard that he played something from The Legend of Zelda: The Wind Waker.4 Which song was it?
4. The Legend of Zelda™: The Wind Waker™: An action-adventure game released for the Nintendo GameCube™ system in December 2002.
Aonuma He played  "Grandma's Theme." It's not a famous song, but everyone knew it. And what was really amazing was he hadn't even practiced! Iwata Huh? He jumped straight into the performance without a rehearsal? Aonuma Yes. Kondo-san said he chose it because there was no way he could mess it up. (laughs) Apparently, he was more jittery over the speech afterward. Iwata That's a lot like him. (laughs) Aonuma The moment he finished his emotional performance, everyone rose to their feet for a standing ovation. It was like, "The maestro is here!" Iwata That's incredible! Aonuma While the people in each of the three places may express their emotions in varying ways, I think the feeling in their hearts is the same. Iwata As you accompanied the concert, you met with the overseas media. How was the response? Aonuma Quite strong. Iwata I heard that many oversea critics who are known for their harsh reviews gave it high remarks. Aonuma Right. On top of that, almost everyone said that The Legend of Zelda: Skyward Sword is the greatest game in the history of the series. Iwata Until now, the same thing was said of The Legend of Zelda: Ocarina of Time.5 Aonuma Of course, the games since The Legend of Zelda: Ocarina of Time received favorable reviews, but they say it far surpasses them. And they ask how we were able to do it. They're all eager to know the reason. But it's really difficult to give a simple answer.
5. The Legend of Zelda™: Ocarina of Time™: An action-adventure game released for the Nintendo 64™ system in November 1998. The remake The Legend of Zelda: Ocarina of Time 3D was released for the Nintendo 3DS™ system in June 2011.
Iwata Nonetheless, later on I would like to ask why you were able to do it. For now, though, did anything else on this tour across the world make an impression on you? Aonuma The European media was a little different. They invited enthusiastic fans to accompany the interviews. Iwata Did they ask questions themselves? Aonuma Yes. One fan was the winner of the Legend of Zelda fan movie contest, so he really loves the series. Iwata What was his movie like? Aonuma It was a 2D stop-motion animation of Zelda made from paper. That alone was amazing, but it also included elements from the whole series. Supposedly, it took a week to make, but it was so amazing that you'd think it was impossible in that amount of time. Iwata We really appreciate such dedication. What did those enthusiastic fans want to ask and talk to you about? Aonuma First, they would say which titles in the series they like, and then, without fail, say that The Legend of Zelda: Skyward Sword was even better. Iwata But they haven't played it yet, have they? Aonuma No. (laughs) Nonetheless, they were adamant, saying, "I can tell just by the videos!" (laughs) They'd say, "Because it looks like we can do such-and-such and such-and-such!" And they're right. Iwata They haven't actually played it, but they have interpreted, in their own way, information gleaned from the videos we've released. Aonuma So it seems. In conclusion, they were like, "Anyway, we can't wait to play it!" Iwata That must be something other than pure expectation. Usually, that would be unthinkable when only a small portion of the game's content has been released to the public. (laughs) Aonuma I think it has thoroughly gotten across to them this time. Talking to the media and fans, I could sense from their excitement that they have grasped this game's density of content.


Battles Are Puzzles Too
{{Interview/A|Aonuma|Yes! (laughs) I'm so thankful that everyone who came said it was excellent.}}
 
{{Interview/A|Iwata|I've heard that many people had tears in their eyes as they listened.}}
 
{{Interview/A|Aonuma|That's right. I did, as well. By listening to a live orchestra, various feelings awakened within me. Tears formed, and throughout the concert, I felt elated and chills ran up and down my spine.}}
 
{{Interview/A|Iwata|Not just for a moment, but during the whole concert.}}
 
{{Interview/A|Aonuma|Yes. In Japan, many people listened with tears in their eyes. Even the presenter was surprised.}}
 
{{Interview/A|Iwata|I suppose everyone remembered their experiences playing the games. Music has the power to awaken memories.}}
 
{{Interview/A|Aonuma|During the overseas concerts, images from the games were projected on a screen. In my case, I remembered making the games.}}
 
{{Interview/A|Iwata|Oh, right. (laughs) Your memories include making the games.}}
 
{{Interview/A|Aonuma|Yes. Hard times and all sorts of times! (laughs) My memories of those times came back to me vividly.}}
 
{{Interview/A|Iwata|I hear that the concert in Los Angeles, everyone cheered as they listened. (laughs)}}
 
{{Interview/A|Aonuma|America was quite an experience!}}
 
{{Interview/A|Iwata|When I first heard about it, a rock concert is one thing, but I thought people cheering during a concert of classical-style music was an exaggeration…}}
 
{{Interview/A|Aonuma|They really did cheer! (laughs) Not the whole time, of course, but when the music and images changed, they were like, "Yaaaaay!"}}
 
{{Interview/A|Iwata|Wow. (laughs)}}
 
{{Interview/A|Aonuma|Unable to contain themselves, they must have given voice to their feelings, like it simply wasn't an occasion for sitting and quietly listening.}}
 
{{Interview/A|Iwata|Perhaps that's a difference between Western culture, which is less hesitant to express emotion, and Japanese culture, which encourages a certain restraint.}}
 
{{Interview/A|Aonuma|There was a clear difference.}}
 
{{Interview/A|Iwata|Did England make a different impression than America?}}
 
{{Interview/A|Aonuma|I had heard speculation that the audiences wouldn't be quite as effusive, but that wasn't true. (laughs) They were comparatively quiet at the beginning and during the middle of songs, but when each song ended, the clapping and cheers were immense.}}
 
{{Interview/A|Iwata|Like, "Yaaaaay!" again?}}
 
{{Interview/A|Aonuma|Yes. (laughs) That was about the same. In London, Ms. Zelda Williams came on stage as a guest and everyone went wild.}}
 
{{Interview/A|Iwata|[[Koji Kondo|(Koji) Kondo-san]] played a piano solo for the encore.}}
 
{{Interview/A|Aonuma|That's right. He was so cool that I was like (writhing), "I want to play piano, too!" (laughs)}}
 
{{Interview/A|Iwata|(laughs) I heard that he played something from [[The Legend of Zelda: The Wind Waker]]. Which song was it?}}
 
{{Interview/A|Aonuma|He played "[[Grandma]]'s Theme." It's not a famous song, but everyone knew it. And what was really amazing was he hadn't even practiced!}}
 
{{Interview/A|Iwata|Huh? He jumped straight into the performance without a rehearsal?}}
 
{{Interview/A|Aonuma|Yes. Kondo-san said he chose it because there was no way he could mess it up. (laughs) Apparently, he was more jittery over the speech afterward.}}
 
{{Interview/A|Iwata|That's a lot like him. (laughs)}}
 
{{Interview/A|Aonuma|The moment he finished his emotional performance, everyone rose to their feet for a standing ovation. It was like, "The maestro is here!"}}
 
{{Interview/A|Iwata|That's incredible!}}
 
{{Interview/A|Aonuma|While the people in each of the three places may express their emotions in varying ways, I think the feeling in their hearts is the same.}}
 
{{Interview/A|Iwata|As you accompanied the concert, you met with the overseas media. How was the response?}}
 
{{Interview/A|Aonuma|Quite strong.}}
 
{{Interview/A|Iwata|I heard that many oversea critics who are known for their harsh reviews gave it high remarks.}}
 
{{Interview/A|Aonuma|Right. On top of that, almost everyone said that [[The Legend of Zelda: Skyward Sword]] is the greatest game in the history of the series.}}
 
{{Interview/A|Iwata|Until now, the same thing was said of [[The Legend of Zelda: Ocarina of Time]].}}
 
{{Interview/A|Aonuma|Of course, the games since The Legend of Zelda: Ocarina of Time received favorable reviews, but they say it far surpasses them. And they ask how we were able to do it. They're all eager to know the reason. But it's really difficult to give a simple answer.}}
 
{{Interview/A|Iwata|Nonetheless, later on I would like to ask why you were able to do it. For now, though, did anything else on this tour across the world make an impression on you?}}
 
{{Interview/A|Aonuma|The European media was a little different. They invited enthusiastic fans to accompany the interviews.}}
 
{{Interview/A|Iwata|Did they ask questions themselves?}}
 
{{Interview/A|Aonuma|Yes. One fan was the winner of the Legend of Zelda fan movie contest, so he really loves the series.}}
 
{{Interview/A|Iwata|What was his movie like?}}
 
{{Interview/A|Aonuma|It was a 2D stop-motion animation of Zelda made from paper. That alone was amazing, but it also included elements from the whole series. Supposedly, it took a week to make, but it was so amazing that you'd think it was impossible in that amount of time.}}
 
{{Interview/A|Iwata|We really appreciate such dedication. What did those enthusiastic fans want to ask and talk to you about?}}
 
{{Interview/A|Aonuma|First, they would say which titles in the series they like, and then, without fail, say that The Legend of Zelda: Skyward Sword was even better.}}
 
{{Interview/A|Iwata|But they haven't played it yet, have they?}}
 
{{Interview/A|Aonuma|No. (laughs) Nonetheless, they were adamant, saying, "I can tell just by the videos!" (laughs) They'd say, "Because it looks like we can do such-and-such and such-and-such!" And they're right.}}
 
{{Interview/A|Iwata|They haven't actually played it, but they have interpreted, in their own way, information gleaned from the videos we've released.}}
 
{{Interview/A|Aonuma|So it seems. In conclusion, they were like, "Anyway, we can't wait to play it!"}}
 
{{Interview/A|Iwata|That must be something other than pure expectation. Usually, that would be unthinkable when only a small portion of the game's content has been released to the public. (laughs)}}
 
{{Interview/A|Aonuma|I think it has thoroughly gotten across to them this time. Talking to the media and fans, I could sense from their excitement that they have grasped this game's density of content.}}
 
==Battles Are Puzzles Too==


Iwata Now, I'd like to do something a little different for "Iwata Asks." We had a massive amount of debuggers play Skyward Sword for hundreds of hours. Aonuma Play time of 600 to 700 hours was common, while some played as much as 1,000. Iwata Usually after playing something that much, you wouldn't ever want to see it again! But they all said they want to buy it and play it again when it comes out. Aonuma They really did. And they weren't just being polite. Iwata When I heard that, I became incredibly interested in exactly what it was they felt while debugging. What I would really like to do is invite them all and talk to them, but that's not feasible. Aonuma I'd think not. (laughs) Iwata So I proposed having them write down their opinions and reactions in order to participate in this session of "Iwata Asks" virtually. Aonuma Like the session of "Iwata Asks" to Mario Club Co., Ltd.6
Iwata Now, I'd like to do something a little different for "Iwata Asks." We had a massive amount of debuggers play Skyward Sword for hundreds of hours. Aonuma Play time of 600 to 700 hours was common, while some played as much as 1,000. Iwata Usually after playing something that much, you wouldn't ever want to see it again! But they all said they want to buy it and play it again when it comes out. Aonuma They really did. And they weren't just being polite. Iwata When I heard that, I became incredibly interested in exactly what it was they felt while debugging. What I would really like to do is invite them all and talk to them, but that's not feasible. Aonuma I'd think not. (laughs) Iwata So I proposed having them write down their opinions and reactions in order to participate in this session of "Iwata Asks" virtually. Aonuma Like the session of "Iwata Asks" to Mario Club Co., Ltd.6
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Iwata Aonuma-san, Fujibayashi-san, and everyone who provided us with comments this time, thank you. "Iwata Asks" about The Legend of Zelda: Skyward Sword is complete for now. Thank you very much.
Iwata Aonuma-san, Fujibayashi-san, and everyone who provided us with comments this time, thank you. "Iwata Asks" about The Legend of Zelda: Skyward Sword is complete for now. Thank you very much.


Source: [http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/8/0]
 
{{Cat|Interviews with Eiji Aonuma|2011-11-25}}
{{Cat|Interviews with Hidemaro Fujibayashi|2011-11-25}}
{{Cat|Iwata Asks|2011-11-25}}