Interview:Iwata Asks: Ocarina of Time 3D (Sound): Difference between revisions

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::''This portion of the interview was withheld until after E3, as Iwata explains below, and released on <!--DATE--> as a bonus section of the volume "[[Interview:Iwata Asks: Ocarina of Time 3D (Mr. Shigeru Miyamoto)|Mr. Shigeru Miyamoto]]."
::''This portion of the interview was withheld until after E3, as Iwata explains below, and released on <!--DATE--> as a bonus section of the volume "[[Interview:Iwata Asks: Ocarina of Time 3D (Mr. Shigeru Miyamoto)|Mr. Shigeru Miyamoto]]."


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{{Interview/A|Iwata|Hello, everyone. I’m Iwata from Nintendo.
 
We’ve talked about The Legend of Zelda: Ocarina of Time 3D five times in this series of “Iwata Asks.” In our first discussion of the sound of The Legend of Zelda, we talked about the games’ orchestral music, but we left out the part about the Legend of Zelda 25th Anniversary Symphony Concert in order to first announce it at E3.
 
We’re including that part of the conversation between Kondo-san and Yokota-san of the Sound Group here as a bonus. I hope everyone will read it. Thank you.}}
 
{{Interview/A|Iwata|May I also ask about the sound of The Legend of Zelda: Skyward Sword for the Wii console?}}
 
{{Interview/A|Yokota|(happily) Ooh, can we talk about that, too?!}}
 
{{Interview/A|Iwata|Today, we’re talking about The Legend of Zelda: Ocarina of Time 3D, but it’s also the twenty-fifth anniversary of The Legend of Zelda.}}
 
{{Interview/A|Yokota|Oh, that’s right!}}
 
{{Interview/A|Iwata|What are the main points with regard to the sound?}}
 
{{Interview/A|Yokota|One of the characteristics of the music of The Legend of Zelda series is the background music with folk instruments. So not only the regular orchestral instruments, but we also recorded some folk instruments live.}}
 
{{Interview/A|Iwata|Is there a particular key instrument, like the ocarina in The Legend of Zelda: Ocarina of Time?}}
 
{{Interview/A|Yokota|Yes. It’s still a secret, though. Keep your ears pricked!}}
 
{{Interview/A|Iwata|Kondo-san, how did you divide up the work for The Legend of Zelda: Skyward Sword when it came to the sound?}}
 
{{Interview/A|Kondo|The sound director is (Hajime) Wakai-san. The core staff is a few people in the Software Development Department at the head office. And Yokota-san and one other person from Tokyo are involved.}}
 
{{Interview/A|Yokota|I’m mostly in charge of the orchestral elements.}}
 
{{Interview/A|Iwata|You are increasingly becoming our man in charge of the orchestra!}}
 
{{Interview/A|Yokota|I am! I’m happy to be doing more of it. But at first I was just helping out when it came to orchestral music. I was only lightly involved.}}
 
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