Interview:Iwata Asks: Ocarina of Time 3D (Sound): Difference between revisions

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{{Infobox|interview|2011-06-01
{{Infobox|interview|2011-06-01
|date = June 1, 2011
|date = June 1, 2011
|interviewee = [[Koji Kondo]]<br>[[Mahito Yokota]]
|interviewee = [[Koji Kondo]]<br/>[[Mahito Yokota]]
|interviewer = [[Satoru Iwata]]
|interviewer = [[Satoru Iwata]]
|description = Zelda sound composers talk about their previous experience with Zelda sound and their struggles with ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.
|description = Zelda sound composers talk about their previous experience with Zelda sound and their struggles with ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.
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{{Interview/A|Everyone|(laughs)}}
{{Interview/A|Everyone|(laughs)}}


{{Interview/A|Yokota|Getting back to Ocarina of Time, the music was different every time you went out to a dungeon on an adventure and came back to [[Hyrule Field]], the main setting of the game. The general feeling of the music itself didn't change that much, but the melodies came along at a different tempo.<br><br>And even if it was the same song, if you were fighting an enemy, the tune would become more thrilling. Then, when the battle was over, it would return to the usual majestic music. When [[Link]] stood still, it would grow quiet. The music was constantly changing.}}
{{Interview/A|Yokota|Getting back to Ocarina of Time, the music was different every time you went out to a dungeon on an adventure and came back to [[Hyrule Field]], the main setting of the game. The general feeling of the music itself didn't change that much, but the melodies came along at a different tempo.<br/><br/>And even if it was the same song, if you were fighting an enemy, the tune would become more thrilling. Then, when the battle was over, it would return to the usual majestic music. When [[Link]] stood still, it would grow quiet. The music was constantly changing.}}


{{Interview/A|Iwata|It didn't always play the exact same music.}}
{{Interview/A|Iwata|It didn't always play the exact same music.}}
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{{Interview/A|Iwata|Because you love it. (laughs)}}
{{Interview/A|Iwata|Because you love it. (laughs)}}


{{Interview/A|Yokota|Earlier, we talked about how back then games could only stream sound in most cases, and we were under technological constraints this time, too, so at first we decided to stream it. It was difficult technologically to change the music in real time to fit different game situations.<br><br>For that reason, at first I decided to spruce it up by arranging slightly more up-to-date music. But when I'd done about half, Kondo-san suddenly said, "Make sure you stay faithful to the Nintendo 64 sound."}}
{{Interview/A|Yokota|Earlier, we talked about how back then games could only stream sound in most cases, and we were under technological constraints this time, too, so at first we decided to stream it. It was difficult technologically to change the music in real time to fit different game situations.<br/><br/>For that reason, at first I decided to spruce it up by arranging slightly more up-to-date music. But when I'd done about half, Kondo-san suddenly said, "Make sure you stay faithful to the Nintendo 64 sound."}}


{{Interview/A|Iwata|Oh. (laughs)}}
{{Interview/A|Iwata|Oh. (laughs)}}
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{{Interview/A|Iwata|Hello, everyone. I'm Iwata from Nintendo.<br><br>We've talked about The Legend of Zelda: Ocarina of Time 3D five times in this series of "Iwata Asks." In our first discussion of the sound of The Legend of Zelda, we talked about the games' orchestral music, but we left out the part about the Legend of Zelda 25th Anniversary Symphony Concert in order to first announce it at E3.<br><br>We're including that part of the conversation between Kondo-san and Yokota-san of the Sound Group here as a bonus. I hope everyone will read it. Thank you.}}
{{Interview/A|Iwata|Hello, everyone. I'm Iwata from Nintendo.<br/><br/>We've talked about The Legend of Zelda: Ocarina of Time 3D five times in this series of "Iwata Asks." In our first discussion of the sound of The Legend of Zelda, we talked about the games' orchestral music, but we left out the part about the Legend of Zelda 25th Anniversary Symphony Concert in order to first announce it at E3.<br/><br/>We're including that part of the conversation between Kondo-san and Yokota-san of the Sound Group here as a bonus. I hope everyone will read it. Thank you.}}


{{Interview/A|Iwata|May I also ask about the sound of The Legend of Zelda: Skyward Sword for the Wii console?}}
{{Interview/A|Iwata|May I also ask about the sound of The Legend of Zelda: Skyward Sword for the Wii console?}}