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{{Interview/A|Iwata|Before Super Mario 64... You mean for the Super Famicom System?}} | {{Interview/A|Iwata|Before Super Mario 64... You mean for the Super Famicom System?}} | ||
{{Interview/A| | {{Interview/A|Koizumi|Yes. We were experimenting with a thin, polygon Link seen from the side and fighting with his sword. Chanbara was a pending issue at the time. We couldn’t really bring Zelda II: The Adventure of Link into form at that time, but I kept that desire to achieve a sword-fighting Legend of Zelda game until I joined this team.}} | ||
{{Interview/A|Iwata|So a Legend of Zelda game with chanbara action had been a theme for quite some time.}} | |||
{{Interview/A| | {{Interview/A|Koizumi|Yes.}} | ||
{{Interview/A| | {{Interview/A|Iwata|As you joined the staff as the third member, what did you work on first?}} | ||
{{Interview/A| | {{Interview/A|Koizumi|First, I talked with Miyamoto-san about how we should make The Legend of Zelda for the Nintendo 64 system, and he asked, “How about making it so that Link will not show up?”}} | ||
{{Interview/A| | {{Interview/A|Iwata|Huh?! Miyamoto-san said that?!}} | ||
{{Interview/A| | {{Interview/A|Koizumi|Yeah. He wanted to make it a first-person game.}} | ||
{{Interview/A| | {{Interview/A|Iwata|Oh, he wanted to make an First-Person Shooter.}} | ||
{{Interview/A| | {{Interview/A|Koizumi|Right. In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side-on perspective.}} | ||
{{Interview/A| | {{Interview/A|Iwata|It was said that making one character and making all the backgrounds carried an equal burden with the Nintendo 64 system.}} | ||
{{Interview/A| | {{Interview/A|Koizumi|Yes. And from my experience making Super Mario 64, I knew that displaying a character constantly running around on a large field would be incredibly difficult. But - while it wasn’t very nice of me toward Miyamoto-san - I didn’t try a first-person scene even once!}} | ||
=="Let's Go to Toei Kyoto Studio Park!"== | =="Let's Go to Toei Kyoto Studio Park!"== | ||
{{Interview/A| | |||
==Where the Name "Navi" Came From== | ==Where the Name "Navi" Came From== |
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