Interview:IJustine December 17th 2014: Difference between revisions

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{{Interview/Q|iJustine|You showed the [[Zelda Wii U|Zelda]] trailer and that's such a huge world. How is that going to be for you guys to approach as far as gameplay and story, because it's such a huge world.}}
{{Interview/Q|iJustine|You showed the [[The Legend of Zelda: Breath of the Wild|Zelda]] trailer and that's such a huge world. How is that going to be for you guys to approach as far as gameplay and story, because it's such a huge world.}}


{{Interview/A|Miyamoto|With Zelda games, what we've always done is try to make them where you enter this big world of [[Hyrule]] and there's a lot to explore and discover, but because of the hardware limitations, what we've had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from ''[[The Legend of Zelda: Twilight Princess| Twilight Princess]]'', and make that the size of one of the areas in the game.}}
{{Interview/A|Miyamoto|With Zelda games, what we've always done is try to make them where you enter this big world of [[Hyrule]] and there's a lot to explore and discover, but because of the hardware limitations, what we've had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from ''[[The Legend of Zelda: Twilight Princess| Twilight Princess]]'', and make that the size of one of the areas in the game.}}