Interview:IGN June 16th 2010: Difference between revisions

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{{Interview/A|Aonuma|Well, really all it was was an accident in the presentation. I think [[Shigeru Miyamoto|Mr. Miyamoto]] did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you're able to do that and that you'll follow up with an article explaining about how good the controls actually are.}}
{{Interview/A|Aonuma|Well, really all it was was an accident in the presentation. I think [[Shigeru Miyamoto|Mr. Miyamoto]] did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you're able to do that and that you'll follow up with an article explaining about how good the controls actually are.}}


<section start=development />{{Interview/Q|IGN|Oh yes. I have played it -- I played it just after the press conference and I saw exactly what you were doing. You worked on [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]] beforehand. I'm kind of wondering what the overlap was between the development cycle for Spirit Tracks and Skyward Sword.}}
<section begin=development />{{Interview/Q|IGN|Oh yes. I have played it -- I played it just after the press conference and I saw exactly what you were doing. You worked on [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]] beforehand. I'm kind of wondering what the overlap was between the development cycle for Spirit Tracks and Skyward Sword.}}


{{Interview/A|Aonuma|The director for Skyward Sword is [[Hidemaro Fujibayashi]], who was the sub-director for [[The Legend of Zelda: Phantom Hourglass]]. So once he finished Phantom Hourglass, they started actually working on Skyward Sword. Then they started Spirit Tracks, and so those were all pretty much being worked on all at the same time. And then when they finished Spirit Tracks, Mr. Fujibayashi and the rest of his crew came back over to Skyward Sword.}}
{{Interview/A|Aonuma|The director for Skyward Sword is [[Hidemaro Fujibayashi]], who was the sub-director for [[The Legend of Zelda: Phantom Hourglass]]. So once he finished Phantom Hourglass, they started actually working on Skyward Sword. Then they started Spirit Tracks, and so those were all pretty much being worked on all at the same time. And then when they finished Spirit Tracks, Mr. Fujibayashi and the rest of his crew came back over to Skyward Sword.}}