Interview:IGN June 16th 2010: Difference between revisions

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{{Interview/Q|IGN|So the game itself that's on the show floor seems like it's just a demo made specifically for the E3 show floor -- it's just a bunch of pockets of things to do. Was there anything that you wanted to show us that you didn't have time to get into this demo version?}}
{{Interview/Q|IGN|So the game itself that's on the show floor seems like it's just a demo made specifically for the E3 show floor -- it's just a bunch of pockets of things to do. Was there anything that you wanted to show us that you didn't have time to get into this demo version?}}


{{Interview/A|Aonuma|Yeah. One of the things I would have loved to have shown -- and something we actually have ready -- is more of the [[Category:Skyward Sword Dungeons|dungeon elements]]. You know, where you have to solve puzzles to move from room to room or advance to the next part of the level. That's something that's very Zelda-esque and something we do have ready, but we wanted to focus on the sword interaction and the fighting sequences here at E3. Most of what you're seeing in this demo will appear in-game. We wanted to concentrate on that seemless interaction of switching items and switching to your sword and didn't want to break that up by introducing puzzle elements. But yeah, that is one thing I would have liked to have shown here.<br><br>And also this time we have a lot of items in the demo. I think in the past we've shown just a select number of them and then just said "Hey, there are other items too, so look forward to them." And this time, because we wanted to highlight the item-switching interactions we went ahead and gave you access to some of the items you won't see until later on in the game.}}
{{Interview/A|Aonuma|Yeah. One of the things I would have loved to have shown -- and something we actually have ready -- is more of the [[:Category:Skyward Sword Dungeons|dungeon elements]]. You know, where you have to solve puzzles to move from room to room or advance to the next part of the level. That's something that's very Zelda-esque and something we do have ready, but we wanted to focus on the sword interaction and the fighting sequences here at E3. Most of what you're seeing in this demo will appear in-game. We wanted to concentrate on that seemless interaction of switching items and switching to your sword and didn't want to break that up by introducing puzzle elements. But yeah, that is one thing I would have liked to have shown here.<br><br>And also this time we have a lot of items in the demo. I think in the past we've shown just a select number of them and then just said "Hey, there are other items too, so look forward to them." And this time, because we wanted to highlight the item-switching interactions we went ahead and gave you access to some of the items you won't see until later on in the game.}}


{{Interview/QIGN|At last night's roundtable it was hinted and maybe even answered that you might have orchestral music like Super Mario Galaxy 2 has. Will Skyward Sword be fully orchestrated, or just part of it, or what?}}
{{Interview/Q|IGN|At last night's roundtable it was hinted and maybe even answered that you might have orchestral music like Super Mario Galaxy 2 has. Will Skyward Sword be fully orchestrated, or just part of it, or what?}}


{{Interview/A|Aonuma|This is actually something we've been talking about for quite a while. I've discussed with Mr. Miyamoto, "are we going to do orchestration?" and mulled it over for a while. We got here to E3 and still didn't have an answer, so last night in the roundtable when the question came up, Mr. Miyamoto just said "I guess we're going to have to." And I said "We can? We can do it, really?" But, to be honest, I haven't had the chance to sit with him and get the OK on that. So, to be honest, I don't know either. He might tell me he was just joking around later.}}
{{Interview/A|Aonuma|This is actually something we've been talking about for quite a while. I've discussed with Mr. Miyamoto, "are we going to do orchestration?" and mulled it over for a while. We got here to E3 and still didn't have an answer, so last night in the roundtable when the question came up, Mr. Miyamoto just said "I guess we're going to have to." And I said "We can? We can do it, really?" But, to be honest, I haven't had the chance to sit with him and get the OK on that. So, to be honest, I don't know either. He might tell me he was just joking around later.}}