Interview:Game Informer June 2003: Difference between revisions

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(Created page with "Eiji Aonuma interview from Game Informer <hr> <br> <b>What do you think of the fact that many Zelda fans would be happy playing it in 2D forever?</b><br><br> <b>Eiji Aonuma...")
 
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Eiji Aonuma interview from Game Informer
Eiji Aonuma interview from Game Informer


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<b>Eiji Aonuma:</b> There's definitely a difference between 2D and 3D graphics, but after making Wind Waker, Im questioning whether it was too difficult. With the 2D graphics, it's not easy, but it's a different kind of problem solving. I'm always questioning myself after a project is over, and with Wind Waker 2, I might return to some of the basics that made Zelda what it is. There are a few other qualities I'm reconsidering but that's not definite yet. I hope you're patient and look forward to next E3, when it'll be announced. There should be a playable version on the floor next year.
<b>Eiji Aonuma:</b> There's definitely a difference between 2D and 3D graphics, but after making Wind Waker, Im questioning whether it was too difficult. With the 2D graphics, it's not easy, but it's a different kind of problem solving. I'm always questioning myself after a project is over, and with Wind Waker 2, I might return to some of the basics that made Zelda what it is. There are a few other qualities I'm reconsidering but that's not definite yet. I hope you're patient and look forward to next E3, when it'll be announced. There should be a playable version on the floor next year.
{{Cat|Unformatted Interviews}}