Interview:Game Informer February 21st 2015: Difference between revisions

Want an adless experience? Log in or Create an account.
m
no edit summary
mNo edit summary
mNo edit summary
 
Line 15: Line 15:
{{Interview/A|Aonuma|I guess I should start by pointing out that when the Nintendo 64 version of Majora's Mask came out this was the pre-internet era so we didn't necessarily have as many opportunities as we do now for the voices of players to reach us directly, but I certainly did have a lot of opportunities to talk to friends and family who played the game and to hear their reactions, and of course I heard some pretty interesting things among those. In fact someone mentioned that they got pretty close to throwing the controller at one point, and that really stuck with me. But we also had the opportunity recently to solicit the memories of Japanese players who had experienced the Nintendo 64 version of Majora's Mask on our website and it was really interesting to see the kind of things that people would talk about. They also look back with very fond memories on some of these experiences. For example, we saw some comments where people were saying that the game got so hard that they would have to call in their mom or dad to help, but the way they relate it now is with a sort of really fun nostalgic past to it.<br/><br/>At the time of release, if I had heard something like that, I probably would have spent a good bit of time in reflection and sort of thinking about it in a rather regretful ways, but what has come across to me now is that though the game as it was released on Nintendo 64 was very difficult, there was a lot of charm to it and that seems to be what stuck with people. What I'm really happy for now was the opportunity to address some of the things that made the game difficult in the wrong ways in this remake, and that's been really nice for me.}}
{{Interview/A|Aonuma|I guess I should start by pointing out that when the Nintendo 64 version of Majora's Mask came out this was the pre-internet era so we didn't necessarily have as many opportunities as we do now for the voices of players to reach us directly, but I certainly did have a lot of opportunities to talk to friends and family who played the game and to hear their reactions, and of course I heard some pretty interesting things among those. In fact someone mentioned that they got pretty close to throwing the controller at one point, and that really stuck with me. But we also had the opportunity recently to solicit the memories of Japanese players who had experienced the Nintendo 64 version of Majora's Mask on our website and it was really interesting to see the kind of things that people would talk about. They also look back with very fond memories on some of these experiences. For example, we saw some comments where people were saying that the game got so hard that they would have to call in their mom or dad to help, but the way they relate it now is with a sort of really fun nostalgic past to it.<br/><br/>At the time of release, if I had heard something like that, I probably would have spent a good bit of time in reflection and sort of thinking about it in a rather regretful ways, but what has come across to me now is that though the game as it was released on Nintendo 64 was very difficult, there was a lot of charm to it and that seems to be what stuck with people. What I'm really happy for now was the opportunity to address some of the things that made the game difficult in the wrong ways in this remake, and that's been really nice for me.}}


{{Interview/Q|GI|There are hints in Majora's Mask that [[Link]]'s whole experience in [[Termina]] could be a dream. One small example, [[The Indigo-Go's|the Indiegogo's]] play [[Ballad of the Wind Fish (Majora's Mask)|The Ballad of the Wind Fish]], which was [[Ballad of the Wind Fish|featured]] in [[The Legend of Zelda: Link's Awakengin|Link's Awakening]] – which was revealed to be a dream at the end. Is Majora's Mask all a dream?}}
{{Interview/Q|GI|There are hints in Majora's Mask that [[Link]]'s whole experience in [[Termina]] could be a dream. One small example, [[The Indigo-Go's|the Indiegogo's]] play [[Ballad of the Wind Fish (Majora's Mask)|The Ballad of the Wind Fish]], which was [[Ballad of the Wind Fish|featured]] in [[The Legend of Zelda: Link's Awakening|Link's Awakening]] – which was revealed to be a dream at the end. Is Majora's Mask all a dream?}}


{{Interview/A|Aonuma|The reason that this song from Link's Awakening was used in this game really came down to a decision by the sound team. They were looking for inspiration, something that would fit the theme, and since the previous game was about collecting [[Eight Instruments of the Sirens|instruments]] it made sense that you would want to use this for a band in this case. For us, really, it was just a playful choice that referenced a previous game and nothing more than that.<br/><br/>However, I love that people think about stuff like this, and I think it shows how they feel about the franchise as a whole that they're interested in these possibilities.}}
{{Interview/A|Aonuma|The reason that this song from Link's Awakening was used in this game really came down to a decision by the sound team. They were looking for inspiration, something that would fit the theme, and since the previous game was about collecting [[Eight Instruments of the Sirens|instruments]] it made sense that you would want to use this for a band in this case. For us, really, it was just a playful choice that referenced a previous game and nothing more than that.<br/><br/>However, I love that people think about stuff like this, and I think it shows how they feel about the franchise as a whole that they're interested in these possibilities.}}