Interview:G4TV Icons 2003: Difference between revisions

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Because I had started working on the initial ideas for both Zelda and Super Mario Bros. essentially at the same time, that we started to quit working on Zelda for a while, and complete Super Mario Bros. first. Then we actually decided later on to relook at our work on Zelda and complete that game.
Because I had started working on the initial ideas for both Zelda and Super Mario Bros. essentially at the same time, that we started to quit working on Zelda for a while, and complete Super Mario Bros. first. Then we actually decided later on to relook at our work on Zelda and complete that game.


Zelda, what I really tried to do was create a scenario where, the player would get into a situation and the player and they wouldn't know what they were suppose to do and so they would have to use their brain rather than their body, and they would have to think their way through situations.
Zelda, what I really tried to do was create a scenario where, the player would get into a situation and the player and they wouldn't know what they were supposed to do and so they would have to use their brain rather than their body, and they would have to think their way through situations.


I felt, you know relieved and almost rescued to a certain extent because, Zelda in Japan was the very first game that was released for this Famicom Disk System, and so, if that game had failed, then the hardware itself probably would have failed as well. So when we released the game, and people thought the game was very fun, and it became such a success I felt very relieved and very happy.
I felt, you know relieved and almost rescued to a certain extent because, Zelda in Japan was the very first game that was released for this Famicom Disk System, and so, if that game had failed, then the hardware itself probably would have failed as well. So when we released the game, and people thought the game was very fun, and it became such a success I felt very relieved and very happy.