Interview:Edge June 6th 2013: Difference between revisions

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{{Interview/Q|Edge|As a Zelda fan yourself, do you remember how you felt when you first joined the team that was making [[The Legend of Zelda: Ocarina of Time|Ocarina Of Time]]?}}
{{Interview/Q|Edge|As a Zelda fan yourself, do you remember how you felt when you first joined the team that was making [[The Legend of Zelda: Ocarina of Time|Ocarina Of Time]]?}}


{{Interview/A|Aonuma|The thing I was most excited about was the 3D worlds Nintendo was creating for [[Nintendo 64|N64]], and thinking about how best to explore the new boundaries and turn that into a Zelda game. I found it fascinating and so much fun. And after I finished making the game's final battle with [[Ganondorf]] and the ending, I cried.<br/><br/>I remember getting a letter from a schoolgirl who had paralysis on one side of her body. Her mum had given her a copy of Ocarina Of Time to keep her occupied in the hospital, and she was inspired by Link to not give up. She started to put more effort into her rehab, and she regained the ability to walk again. I realised from that letter the power of games to move people, and the importance of never making a game halfheartedly.}}
{{Interview/A|Aonuma|The thing I was most excited about was the 3D worlds Nintendo was creating for [[Nintendo 64|N64]], and thinking about how best to explore the new boundaries and turn that into a Zelda game. I found it fascinating and so much fun. And after I finished making the game's final battle with [[Ganon|Ganondorf]] and the ending, I cried.<br/><br/>I remember getting a letter from a schoolgirl who had paralysis on one side of her body. Her mum had given her a copy of Ocarina Of Time to keep her occupied in the hospital, and she was inspired by Link to not give up. She started to put more effort into her rehab, and she regained the ability to walk again. I realised from that letter the power of games to move people, and the importance of never making a game halfheartedly.}}


{{Interview/Q|Edge|Aside from some credits on the Smash Bros games, you've spent over 15 years working solely on Zelda. Do you have any desire to make something else?}}
{{Interview/Q|Edge|Aside from some credits on the Smash Bros games, you've spent over 15 years working solely on Zelda. Do you have any desire to make something else?}}