Illusionary Room: Difference between revisions

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The '''Illusionary Room''', also known as ''Phantom Ganon's Maze'', is a location found within ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. It is located within [[Ganon's Tower]] where [[Link]] encounters [[Phantom Ganon (The Wind Waker)|Phantom Ganon]]. The name of the maze is never referred to in-game, but the official ''[[The Legend of Zelda: The Wind Waker Original Soundtrack|Wind Waker Soundtrack]]'' labels the tracks that plays during this room as the Illusionary Room.
The '''Illusionary Room''', also known as ''Phantom Ganon's Maze'', is a location found within ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. It is located within [[Ganon's Tower]] where [[Link (The Wind Waker)|Link]] encounters [[Phantom Ganon (The Wind Waker)|Phantom Ganon]]. The name of the maze is never referred to in-game, but the official ''[[The Legend of Zelda: The Wind Waker Original Soundtrack|Wind Waker Soundtrack]]'' labels the tracks that plays during this room as the Illusionary Room.


The room is similar to that of the [[Lost Woods]] or [[Woods of Mystery]] in that there is a specific route that Link must travel through in order to make it through the maze, otherwise he will find himself back at the beginning of the maze. In each room, Link will meet with Phantom Ganon, and after defeating him, [[Phantom Ganon's Sword]] will slowly drop to the ground with the hilt of the sword pointing directly to one of the four doors in the room. Link must use the sword as an indication of what room to travel through.
The room is similar to that of the [[Lost Woods]] or [[Woods of Mystery]] in that there is a specific route that Link must travel through in order to make it through the maze, otherwise he will find himself back at the beginning of the maze. In each room, Link will meet with Phantom Ganon, and after defeating him, [[Phantom Ganon's Sword]] will slowly drop to the ground with the hilt of the sword pointing directly to one of the four doors in the room. Link must use the sword as an indication of what room to travel through.