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The object of a speed run is simply to time how long it takes to complete a game from start to finish. As a form of practice speed runners often break up the required milestones of the game into segments so that they can time, and improve upon their run through a specific required section of the game. Speed running can be conducted in a side-to-side marathon-like session, or simply recorded by an individual as a means to claim a speed run record. There are several variations on speed running, including: | The object of a speed run is simply to time how long it takes to complete a game from start to finish. As a form of practice speed runners often break up the required milestones of the game into segments so that they can time, and improve upon their run through a specific required section of the game. Speed running can be conducted in a side-to-side marathon-like session, or simply recorded by an individual as a means to claim a speed run record. There are several variations on speed running, including: | ||
==== Any% Run=== | ==== Any% Run ==== | ||
Any% is a category often used in many speedruns. For most ''Zelda'' games, this allows the use of virtually any glitch that is available in the game, with a few exceptions. Timing begins at the start of the game and ends when the player completely loses control of the character and the credits begin to roll. | Any% is a category often used in many speedruns. For most ''Zelda'' games, this allows the use of virtually any glitch that is available in the game, with a few exceptions. Timing begins at the start of the game and ends when the player completely loses control of the character and the credits begin to roll. | ||