Floor Spikes: Difference between revisions

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==Phantom Hourglass==
==Phantom Hourglass==
In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Floor Spikes are often used as a barrier to prevent Link from progressing to a new part of a dungeon. Oftentimes, they block a pathway and they can be deactivated by solving a puzzle or defeating all of the enemies in an area. In some areas, Floor Spikes will appear and retract every few moments, and Link will need to time his movements to avoid being hit by the spikes.
In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Floor Spikes are often used as a barrier to prevent Link from progressing to a new part of a dungeon. Often, they block a pathway and they can be deactivated by solving a puzzle or defeating all of the enemies in an area. In some areas, Floor Spikes will appear and retract every few moments, and Link will need to time his movements to avoid being hit by the spikes.


==Gallery==
==Gallery==
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