Dungeon: Difference between revisions

Want an adless experience? Log in or Create an account.
168 bytes added ,  August 17, 2012
m
no edit summary
mNo edit summary
Line 6: Line 6:
|geo = Usually underground, but not always
|geo = Usually underground, but not always
}}
}}
'''Dungeons''' appear in every single ''Zelda'' game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.
'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|Zelda]] game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.


===The Legend of Zelda===
===The Legend of Zelda===
Line 39: Line 39:


===Zelda II: The Adventure of Link===
===Zelda II: The Adventure of Link===
In [[Zelda II: The Adventure of Link]] the entirety of the dungeons were side-scrollers. Unlike the Legend of Zelda, this game's small key's were specific to each dungeon. There were no compasses or maps and bosses were rarely recycled. These dungeons also had no Big Keys/Boss Keys. There were a very small amount of mini-bosses in this game. Seven dungeons were in The Adventure of Link.
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' the entirety of the dungeons were side-scrollers. Unlike the Legend of Zelda, this game's small key's were specific to each dungeon. There were no compasses or maps and bosses were rarely recycled. These dungeons also had no Big Keys/Boss Keys. There were a very small amount of mini-bosses in this game. Seven dungeons were in The Adventure of Link.


====Parapa Palace====
====Parapa Palace====
Line 63: Line 63:


===The Legend of Zelda: A Link to the Past===
===The Legend of Zelda: A Link to the Past===
At this time dungeons started to be more linear. In [[The Legend of Zelda: A Link to the Past]] each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.
At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.


====Hyrule Castle====
====Hyrule Castle====
Line 102: Line 102:


===The Legend of Zelda: Link's Awakening===
===The Legend of Zelda: Link's Awakening===
[[The Legend of Zelda: Link's Awakening]] brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons


====Tail Cave====
====Tail Cave====
Line 187: Line 187:


===The Legend of Zelda: Majora's Mask===
===The Legend of Zelda: Majora's Mask===
Dungeons in [[The Legend of Zelda: Majora's Mask]] were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.
Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.


====Woodfall Temple====
====Woodfall Temple====
Line 267: Line 267:


===The Legend of Zelda: Four Swords===
===The Legend of Zelda: Four Swords===
Due to the multiplayer element of [[The Legend of Zelda: Four Swords]], dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.
Due to the multiplayer element of ''[[The Legend of Zelda: Four Swords|Four Swords]]'', dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.


===The Legend of Zelda: The Wind Waker===
===The Legend of Zelda: The Wind Waker===
Line 327: Line 327:


===The Legend of Zelda: Twilight Princess===
===The Legend of Zelda: Twilight Princess===
The dungeons in ''[[The Legend of Zelda: Twilight Princess]]'' were almost exactly the same as the ones in ''Ocarina of Time'' (see above). There were nine main dungeons in total.
The dungeons in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' were almost exactly the same as the ones in ''Ocarina of Time'' (see above). There were nine main dungeons in total.


====Forest Temple====
====Forest Temple====
Line 386: Line 386:


===The Legend of Zelda: Spirit Tracks===
===The Legend of Zelda: Spirit Tracks===
The dungeons in [[The Legend of Zelda: Spirit Tracks]] had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the [[Tower of Spirits]].
The dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the [[Tower of Spirits]].


====Forest Temple====
====Forest Temple====
autopatrol
2,076

edits