Divine Beast Vah Medoh: Difference between revisions

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Turn to face the center of the room.  Directly across you will see another set of ramps.  Glide your way over and head to the top.  Turn back around and you will see a chest across the room on a ledge.  Glide over and open the chest for, depending on far you are in the quest, a [[Knight's Claymore]] or [[Royal Claymore]].
Turn to face the center of the room.  Directly across you will see another set of ramps.  Glide your way over and head to the top.  Turn back around and you will see a chest across the room on a ledge.  Glide over and open the chest for, depending on far you are in the quest, a [[Knight's Claymore]] or [[Royal Claymore]].


Glide down and you will see a gated doorway and windows looking into the next room.  There will be a shock crystal in the far right corner.  At the bottom of the right window, you will see a bomb shoot.  Drop a remote bomb and you will see it roll to the rock structure; detonate and clear it.  Drop another remote bomb and let it roll to the opposite side of the room.  Hit the shock crystal to open the window behind you in this room and in the next room.  The wind will push the bomb to the left side.  If you look close enough there is a cracked rock wall.  Detonate and clear it revealing a giant metal ball.
Glide down and you will see a gated doorway and windows looking into the next room.  There will be a switch crystal in the far right corner.  At the bottom of the right window, you will see a bomb shoot.  Drop a remote bomb and you will see it roll to the rock structure; detonate and clear it.  Drop another remote bomb and let it roll to the opposite side of the room.  Hit the shock crystal to open the window behind you in this room and in the next room.  The wind will push the bomb to the left side.  If you look close enough there is a cracked rock wall.  Detonate and clear it revealing a giant metal ball.


Use the map and set to the bottom position to angle the wing down.  You will see the giant metal ball roll out.  Head towards the window on the left side of the gated door, use Magnesis to grab the giant metal ball, move it to the right side of the room and set it down in the track.  Use the map and set to the top position to angle the wing up.  The ball roll to the opposite side of the room activating the release and the gate will open.  Head in, up the ramp to the left and activate '''Terminal 2'''.  
Use the map and set to the bottom position to angle the wing down.  You will see the giant metal ball roll out.  Head towards the window on the left side of the gated door, use Magnesis to grab the giant metal ball, move it to the right side of the room and set it down in the track.  Use the map and set to the top position to angle the wing up.  The ball roll to the opposite side of the room activating the release and the gate will open.  Head in, up the ramp to the left and activate '''Terminal 2'''.  
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As you go through the door, immediately look to the ceiling and take out the malice.  A chest will drop; open it for [[Ice Arrow x10]].
As you go through the door, immediately look to the ceiling and take out the malice.  A chest will drop; open it for [[Ice Arrow x10]].


Continue into the room.  You will see a shock crystal on the right, 2 windmills mounted on metal blocks on a track to the left, a ramming apparatus and gate release blocked by gates to the left, and the gate blocking the terminal to the left.   
Continue into the room.  You will see a switch crystal on the right, 2 windmills mounted on metal blocks on a track to the left, a ramming apparatus and gate release blocked by gates to the left, and the gate blocking the terminal to the left.   


Start by activating the shock crystal, which will open the windows causing the windmills to spin, releasing the gates, causing the ramming device to slide back along the track.  Use Magnesis on block above the right most windmill.  Don’t use it on the actual windmill itself as it will not allow you to complete this.  Use the map and set to the top position to angle the wing up.  Hold the block above the windmill with the Magnesis in such a way that as the room rotates with windmill will not move along the track.  You with see the ramming device slide along the track and make contact with the gate release allowing access to the terminal.  Activate '''Terminal 5/5'''
Start by activating the shock crystal, which will open the windows causing the windmills to spin, releasing the gates, causing the ramming device to slide back along the track.  Use Magnesis on block above the right most windmill.  Don’t use it on the actual windmill itself as it will not allow you to complete this.  Use the map and set to the top position to angle the wing up.  Hold the block above the windmill with the Magnesis in such a way that as the room rotates with windmill will not move along the track.  You with see the ramming device slide along the track and make contact with the gate release allowing access to the terminal.  Activate '''Terminal 5/5'''
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