Apothecary: Difference between revisions

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6 bytes removed ,  February 5, 2015
→‎Misc Mixtures: NoA versions
(→‎Misc Mixtures: NoA versions)
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! Name !! Materials !! Cost !! Effects
! Name !! Materials !! Cost !! Effects
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| Item Power up* || Bronze Materials (x100) || {{R|30,000}} || Attack items are permanently powered up for one battle.
| Item Power up* || Bronze Materials (x100) || {{R|30,000}} || Items are permanently powered up for a battle.
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| Guard Breaker* || Bronze Materials (x150) || {{R|40,000}} || Allows a Warrior to break an enemy's guard.
| Guard Breaker* || Bronze Materials (x150) || {{R|40,000}} || Allows a Warrior to break an enemy's guard.
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| SP Replenishing* || Bronze Materials (x200) || {{R|50,000}} || Gradually fills the Special attack gauge.
| SP Replenishing* || Bronze Materials (x200) || {{R|50,000}} || The Special Attack gauge continually replenishes.
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| XP Excelerator** || Bronze Materials (x50) || {{R|10,000}} || Increases the amount of EXP defeated enemies give.
| EXP Accelerator** || Bronze Materials (x50) || {{R|10,000}} || KO'd enemies give more experience points.
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| Rupee Festival** || Bronze Materials (x75) || {{R|1}} || defeated enemies drop more rupees.
| Rupee Festival** || Bronze Materials (x75) || {{R|1}} || KO'd enemies drop more Rupees.
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| Materials Master** || Bronze Materials (x100) || {{R|50,000}} || Defeated enemies drop more rare materials.
| Materials Master** || Bronze Materials (x100) || {{R|50,000}} || KO'd enemies drop more gold and silver materials.
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