A Link to the Past Glitches: Difference between revisions

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==Boomerang Glitch==
==Boomerang Glitch==
In [[Kakariko Village]], Link should go to the longest horizontal road which is directly above the [[Kakariko Inn]]. The player should line up directly underneath the door with grass blocking the entrance to the building and throw their boomerang to the east. As quick as possible, the [[Pegasus Boots]] should be used to head west. Link should continue running until he hits the tree barrier. Your boomerang will be traveling from west to east across the screen. The Boomerang will be traveling very quickly and it will go through buildings, fences, and other obstacles. After a while, the boomerang will slow and, if the player waits long enough, it will return to them. If Link has the [[Magical Boomerang]], then some pieces of scenery may turn into cut-down bushes: this will not change if Link walk through them. This glitch will end when Link enters a different screen, building, or if the boomerang is returned. This glitch works best after the [[Running Man]] has ran away.
In [[Kakariko Village]], Link should go to the longest horizontal road which is directly above the [[Kakariko Inn]]. The player should line up directly underneath the door with grass blocking the entrance to the building and throw their boomerang to the east. As quick as possible, the [[Pegasus Boots]] should be used to head west. Link should continue running until he hits the tree barrier. Your boomerang will be traveling from west to east across the screen. The Boomerang will be traveling very quickly and it will go through buildings, fences, and other obstacles. After a while, the boomerang will slow and, if the player waits long enough, it will return to them. If Link has the [[Magical Boomerang]], then some pieces of scenery may turn into cut-down bushes: this will not change if Link walks through them. This glitch will end when Link enters a different screen, building, or if the boomerang is returned. This glitch works best after the [[Running Man]] has run away.


==Bumper Glitch==
==Bumper Glitch==
[[File:Skull_Woods.png|right]]
[[File:Skull_Woods.png|right]]
For this glitch, Link must be in [[Skull Woods (A Link to the Past)|Skull Woods]]. In this specific room (see picture) Link must charge up his sword and position himself just right, where he is caught bouncing in the two bumpers. While bouncing back and forth a [[Floormaster]] should come down and try to attack him. Link should then use the spin attack to kill it. Once the player has repeated this a few times, they should walk out of the room. This will cause the game to glitch at strange times. Link can walk through certain walls, doors, not get injured by some enemies, and he can also fall and die in random spots of the dungeon.
For this glitch, Link must be in [[Skull Woods (A Link to the Past)|Skull Woods]]. In this specific room (see picture) Link must charge up his sword and position himself just right, where he is caught bouncing in the two bumpers. While bouncing back and forth a [[Floormaster]] should come down and try to attack him. Link should then use the spin attack to kill it. Once the player has repeated this a few times, they should walk out of the room. This will cause the game to glitch at strange times. Link can walk through certain walls, doors, not get injured by some enemies, and he can also fall and die in random spots of the dungeon.
{{Clear}}
{{Clear}}
==Mirror Glitch==
==Mirror Glitch==
In the [[Dark World]] on [[Death Mountain]], if Link travels down to where the broken bridge would be and use the mirror against the wall, he will then be transported to the [[Light World]]. By moving very slightly to the right the portal will automatically warp him back to the Dark World. Next, Link shouldn't move, but warp back to the Light World, where he should step out of the portal, charge up his sword and slowly move back into the portal again. This glitch enables him to go past the ledge, and he gains access to an area of the Dark World and get items that he would not be able to obtain at this point in the game.
In the [[Dark World]] on [[Death Mountain]], if Link travels down to where the broken bridge would be and use the mirror against the wall, he will then be transported to the [[Light World]]. By moving very slightly to the right the portal will automatically warp him back to the Dark World. Next, Link shouldn't move, but warp back to the Light World, where he should step out of the portal, charge up his sword and slowly move back into the portal again. This glitch enables him to go past the ledge, and he gains access to an area of the Dark World and gets items that he would not be able to obtain at this point in the game.


==Princess Zelda Clone==
==Princess Zelda Clone==
[[File:ZeldaCloneGlitch.png|200px|right]]
[[File:ZeldaCloneGlitch.png|200px|right]]
Once [[Link]] has saved Princess [[Zelda]], he can find ledge to jump off in the castle. Right as he jumps, the player should open the pause menu and choose the ''save and quit'' option. When the game restarts, Link must get hit by the [[Ball and Chain Trooper]]. This should allow him to clip through the wall above. To finish this glitch, Link should walk up a few screens until he arrives in the room with [[Agahnim]]. Zelda will still be behind you and she will also be laying down in the bed in front of Agahnim during the cutscene.
Once [[Link]] has saved Princess [[Zelda]], he can find a ledge to jump off in the castle. Right as he jumps, the player should open the pause menu and choose the ''save and quit'' option. When the game restarts, Link must get hit by the [[Ball and Chain Trooper]]. This should allow him to clip through the wall above. To finish this glitch, Link should walk up a few screens until he arrives in the room with [[Agahnim]]. Zelda will still be behind you and she will also be laying down in the bed in front of Agahnim during the cutscene.
{{clear}}
{{clear}}
==Princess Zelda Clone Variation - Shortcut to the Triforce==
==Princess Zelda Clone Variation - Shortcut to the Triforce==
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