Boomerang

Revision as of 23:05, November 9, 2011 by Lhucash (talk | contribs)
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The boomerang is a classic Zelda item, appearing in almost every title in some shape or form. It works by returning to you after being thrown every time, making it very versatile. It can be used in many different ways: It can pick up items, stun and even kill enemies, hit distant switches and much more.

Twilight Princess

In Twilight Princess, Link gets the Boomerang in the first temple, the Forest Temple. Boomerang in Twilight princess is different from the others: he has the power of fairy wind. After Link defeats the Mini-Chief of the temple, the fairy of winds Boomerang takes over, giving it the ability to make a hurricane of wind.

Phantom Hourglass

In Phantom Hourglass, Link receives the Boomerang in the first temple, the temple of fire. Instead of just launching the Bomerang as in previous Zeldas, the player must draw a line on the screen of the Nintendo DS, Boomerang and anger following the same route of the line. If a torch is out and is next to a lighted torch, a link can route the torch lit and then extinguished the torch and it will cause the boomerang catch fire and ignite the torch. This is one of several features that Boomerang can do in this game.

Spirit Tracks

In Spirit Tracks, Link wins the Boomerang in the second temple, Snow Temple. To control the Boomerang, you should do the same thing as Phantom Hourglass, draw a line on the bottom screen of the Nintendo DS, and Boomerang will follow the same route. The Boomerang in Spirit Tracks does different things, and one of them is the ability to create ice bridges in the water when it is passed on the torch and passed into water, creating ice bridges, which link may walk across.