Nintendo Power Volume 005 (March / April 1989): Difference between revisions

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An additional strategy is crouch down and jump, followed by a jab as quickly as possible. This method works well, although simply jumping and jabbing on the way down works great as well. Using an NES Advantage or NES Max controller with a turbo feature also helps make these battles simpler.
An additional strategy is crouch down and jump, followed by a jab as quickly as possible. This method works well, although simply jumping and jabbing on the way down works great as well. Using an NES Advantage or NES Max controller with a turbo feature also helps make these battles simpler.


At Palace Two and onward, Link can jab at the visitor of the Iron Knuckle statue located at the entrance of each palace. This will cause a [[Red Magic Jar]] to appear, or the Iron Knuckle will come to life. If the Iron Knuckles does come to life, Link can defeat him for 100 [[Experience Points]], leave the palace, and come back to repeat the process until a red jar is dropped.
At Palace Two and onward, Link can jab at the visor of the Iron Knuckle statue located at the entrance of each palace. This will cause a [[Red Magic Jar]] to appear, or the Iron Knuckle will come to life. If the Iron Knuckles does come to life, Link can defeat him for 100 [[Experience Points]], leave the palace, and come back to repeat the process until a red jar is dropped.


====Experience Transfer====
====Experience Transfer====