Interview:GameBlog.fr April 21st 2011: Difference between revisions

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|interviewer = GameBlog.fr
|interviewer = GameBlog.fr
|description =  
|description =  
|source = [http://www.gameblog.fr/interview_293_shigeru-miyamoto-notre-interview-integrale%29]<br>Translated by [http://translate.google.com Google]
|source = [http://www.gameblog.fr/interview_293_shigeru-miyamoto-notre-interview-integrale%29]<br/>Translated by [http://translate.google.com Google]
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{{Interview/Q|GameBlog|Now for what I consider as one of the best surprises in the making of 3DS ...}}
{{Interview/Q|GameBlog|Now for what I consider as one of the best surprises in the making of 3DS ...}}


{{Interview/A|Miyamoto|Ah, the Augmented Reality cards! You know, it's been the technology of interest. But we did not want to run it directly. At the time it was fashionable, and we did not just follow this trend. And then finally with the arrival of the screens in 3D I returned because I thought there was this finally makes sense. Players would be able to see something directly out of their own environment.<br><br>According to the map you show, the shares will be necessarily different. For example if you put Mario on your shoulder like me, it will change poses. What was important for us, it was not to make Augmented Reality for Augmented Reality, but to take this opportunity to give life to a new way to have fun. To be honest, we are studying several tracks, and there are several titles in preparation for 3DS Augmented Reality.<br><br>And then there are so many possibilities ... Look, I took a picture of my dog ​​in Nintendogs that is looking at a statue of Link. You can have fun creating small interactions. It's different but above all fun.}}
{{Interview/A|Miyamoto|Ah, the Augmented Reality cards! You know, it's been the technology of interest. But we did not want to run it directly. At the time it was fashionable, and we did not just follow this trend. And then finally with the arrival of the screens in 3D I returned because I thought there was this finally makes sense. Players would be able to see something directly out of their own environment.<br/><br/>According to the map you show, the shares will be necessarily different. For example if you put Mario on your shoulder like me, it will change poses. What was important for us, it was not to make Augmented Reality for Augmented Reality, but to take this opportunity to give life to a new way to have fun. To be honest, we are studying several tracks, and there are several titles in preparation for 3DS Augmented Reality.<br/><br/>And then there are so many possibilities ... Look, I took a picture of my dog ​​in Nintendogs that is looking at a statue of Link. You can have fun creating small interactions. It's different but above all fun.}}


{{Interview/Q|GameBlog|Place two of your most important works: Mario and Zelda, Pikmin I also had in stock ...}}
{{Interview/Q|GameBlog|Place two of your most important works: Mario and Zelda, Pikmin I also had in stock ...}}


{{Interview/A|Miyamoto|I'll be honest, it feels weird to see Mario figurine in like that. It's a character I designed for flat represented. What if you could imagine how difficult it was to succeed in the modeling in relief. For example, it was unclear if his eyebrows were going to be below or above his cap. So we were wondering whether to show them. There was much discussion about the position and proportions of each of its members. Inevitably, it always makes me have something like this in your hands.<br><br>Another thing that has changed a lot with Mario, and that few people have noticed is that his legs are bigger than before. I always intended to have the legs a little short to be fast and nervous, but that his approach is realistic, we had to lengthen her legs. Anyway I can not say enough what a plumber, because it is through him that I became a game designer! As for that link, I call it "Link with cat eyes." I'll admit it took a lot of courage to move to this more cartoon design. In the end if we took this decision is that the time we really wanted to make a game typically Nintendo. An adventure that is the soul of our society. So [[Link]] is a boy rather usual class, we have completely reinvented with a more streamlined look. Moreover it allowed us to create a real distinction between his adventures on home console and portable. Each has a distinct identity of the coup and that's just fine.<br><br>So yes, well I know, there are plenty of people who hate cartoon version ... but that's how!<br><br>Obviously, Mario last year celebrated its 25th anniversary and this year it was the turn of Link. I hope you will be pleased to know that there will be [[25th Anniversary|many products]] that Zelda will be created for the occasion ... and then to finish with these objects, I promise to do everything to deliver your new Mario this year!}}
{{Interview/A|Miyamoto|I'll be honest, it feels weird to see Mario figurine in like that. It's a character I designed for flat represented. What if you could imagine how difficult it was to succeed in the modeling in relief. For example, it was unclear if his eyebrows were going to be below or above his cap. So we were wondering whether to show them. There was much discussion about the position and proportions of each of its members. Inevitably, it always makes me have something like this in your hands.<br/><br/>Another thing that has changed a lot with Mario, and that few people have noticed is that his legs are bigger than before. I always intended to have the legs a little short to be fast and nervous, but that his approach is realistic, we had to lengthen her legs. Anyway I can not say enough what a plumber, because it is through him that I became a game designer! As for that link, I call it "Link with cat eyes." I'll admit it took a lot of courage to move to this more cartoon design. In the end if we took this decision is that the time we really wanted to make a game typically Nintendo. An adventure that is the soul of our society. So [[Link]] is a boy rather usual class, we have completely reinvented with a more streamlined look. Moreover it allowed us to create a real distinction between his adventures on home console and portable. Each has a distinct identity of the coup and that's just fine.<br/><br/>So yes, well I know, there are plenty of people who hate cartoon version ... but that's how!<br/><br/>Obviously, Mario last year celebrated its 25th anniversary and this year it was the turn of Link. I hope you will be pleased to know that there will be [[25th Anniversary|many products]] that Zelda will be created for the occasion ... and then to finish with these objects, I promise to do everything to deliver your new Mario this year!}}


{{Interview/Q|GameBlog|As such, the images revealed by Satoru Iwata at GDC 2011, we discovered a logo of Mario with a tail tanuki ... eerily reminiscent of the Super Mario Bros. 3. I guess it's not a chance ...}}
{{Interview/Q|GameBlog|As such, the images revealed by Satoru Iwata at GDC 2011, we discovered a logo of Mario with a tail tanuki ... eerily reminiscent of the Super Mario Bros. 3. I guess it's not a chance ...}}
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{{Interview/Q|GameBlog|But do not you think that things are accelerating now? That moves beyond mere "little games"?}}
{{Interview/Q|GameBlog|But do not you think that things are accelerating now? That moves beyond mere "little games"?}}


{{Interview/A|Miyamoto|It is true that smartphones offer a richer offer. Can download applications, call of course, but also fun. But for me the important thing is to have games suited to their support. Today Nintendo's position is clear. We hope to continue our long tradition of selling boxed games. Let us prove that this style of games has always interest. These are securities that were created specifically for a console, which itself was designed exclusively for the game It is this fundamental difference that we will continue to demonstrate. It is important that people understand the difference. These are not the same styles of experiences.<br><br>For the general public, there is also necessarily the price argument ... Yes, but what is important is not that people play a particular game because it is free or cheap. It's natural to want to try when the price barrier is low. But what is crucial for us is that people want to continue to buy games for the pleasure they provide. And for us all the challenge remains to produce things that motivate them to be interested, things that surprise them. Have a paid product quality is a responsibility. It is our commitment.}}
{{Interview/A|Miyamoto|It is true that smartphones offer a richer offer. Can download applications, call of course, but also fun. But for me the important thing is to have games suited to their support. Today Nintendo's position is clear. We hope to continue our long tradition of selling boxed games. Let us prove that this style of games has always interest. These are securities that were created specifically for a console, which itself was designed exclusively for the game It is this fundamental difference that we will continue to demonstrate. It is important that people understand the difference. These are not the same styles of experiences.<br/><br/>For the general public, there is also necessarily the price argument ... Yes, but what is important is not that people play a particular game because it is free or cheap. It's natural to want to try when the price barrier is low. But what is crucial for us is that people want to continue to buy games for the pleasure they provide. And for us all the challenge remains to produce things that motivate them to be interested, things that surprise them. Have a paid product quality is a responsibility. It is our commitment.}}


{{Interview/Q|GameBlog|Unleash the creativity of developers, innovate, as was also part of the message sent by Satoru Iwata ...}}
{{Interview/Q|GameBlog|Unleash the creativity of developers, innovate, as was also part of the message sent by Satoru Iwata ...}}
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{{Interview/Q|GameBlog|However, with the 3DS you seem to think laterally away from outdated technologies dear to Gunpei Yokoi, what you do not always succeed ...}}
{{Interview/Q|GameBlog|However, with the 3DS you seem to think laterally away from outdated technologies dear to Gunpei Yokoi, what you do not always succeed ...}}


{{Interview/A|Miyamoto|I have a hard time telling you that without 3D glasses will not be seen as something new. And that's good. That being said I do not think we stray from the path set by Gunpei Yokoi. In fact the 3DS is the realization of a desire that we have a very long time. For the record, we did tests of relief from the GameCube. But at the time all this was too expensive, we would not have been able to offer a console less than € 500-600 which is unthinkable to us. It was important for us to come up with good technology, compatible with a large-scale production, all for a machine whose price would be in the range between 150 and 250 €.<br><br>After it is certain that there are many new technologies included in the 3DS. 3D, augmented reality, the gyroscope, the StreetPass ... but these are items that you get used very quickly and that will enable us to make more fun of the concepts we had previously treated.}}
{{Interview/A|Miyamoto|I have a hard time telling you that without 3D glasses will not be seen as something new. And that's good. That being said I do not think we stray from the path set by Gunpei Yokoi. In fact the 3DS is the realization of a desire that we have a very long time. For the record, we did tests of relief from the GameCube. But at the time all this was too expensive, we would not have been able to offer a console less than € 500-600 which is unthinkable to us. It was important for us to come up with good technology, compatible with a large-scale production, all for a machine whose price would be in the range between 150 and 250 €.<br/><br/>After it is certain that there are many new technologies included in the 3DS. 3D, augmented reality, the gyroscope, the StreetPass ... but these are items that you get used very quickly and that will enable us to make more fun of the concepts we had previously treated.}}


{{Interview/Q|GameBlog|Still, after the DS and its double screen, the Wii and its sensors, the 3DS and 3D ... Nintendo Is now obliged to surprise technologically? No there not a headlong rush pushing the gimmick?}}
{{Interview/Q|GameBlog|Still, after the DS and its double screen, the Wii and its sensors, the 3DS and 3D ... Nintendo Is now obliged to surprise technologically? No there not a headlong rush pushing the gimmick?}}