Interview:DICE Roundtable 2003: Difference between revisions

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(Created page with "{{IncInterview}} http://www.gamespot.com/news/nintendo-roundtable-qanda-2911896 Shigeru Miyamoto and Eiji Aonuma meet with journalists to discuss a wide variety of topics. ...")
 
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Q: What do you see as being your biggest challenge this year?
Q: What do you see as being your biggest challenge this year?


SM: I think this year my biggest challenge is to really take connectivity to the next level and really put it in a form where people can understand what the real concept of it is and where they can take that. And, of course, with the e-Reader out, finding new ways to incorporate the e-Reader. Obviously we have [the e-Reader] in the US, and we've launched in Japan, but not with the technological upgrade the US version has. We've still yet to launch in Europe. We're still looking at finding ways to incorprate that into gameplay and creating new styles of gameplay that only Nintendo can offer.
SM: I think this year my biggest challenge is to really take connectivity to the next level and really put it in a form where people can understand what the real concept of it is and where they can take that. And, of course, with the e-Reader out, finding new ways to incorporate the e-Reader. Obviously we have [the e-Reader] in the US, and we've launched in Japan, but not with the technological upgrade the US version has. We've still yet to launch in Europe. We're still looking at finding ways to incorporate that into gameplay and creating new styles of gameplay that only Nintendo can offer.


Q: Everyone loves The Wind Waker, but many people preferred the more realistic style seen in the Space World demo. Are there any plans to explore that?
Q: Everyone loves The Wind Waker, but many people preferred the more realistic style seen in the Space World demo. Are there any plans to explore that?