Interview:Iwata Asks: Twilight Princess (Part 1): Difference between revisions

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{{Interview/A|Iwata|I would guess that for all of you here today, this is the first project of this magnitude that you have worked on. The scale of development for a single title doesn't get any bigger than it was for this project. With a project this large, there is always the monumental challenge of including everyone's various ideas in the game while at the same time maintaining its overall integrity. If I were to pinpoint what it is that binds all of these seemingly disparate elements together, I would say that it is each individual's concept of what makes Zelda unique. I would like to ask each of you how you define that for yourself. Let's start with Oyama-san.}}
{{Interview/A|Iwata|I would guess that for all of you here today, this is the first project of this magnitude that you have worked on. The scale of development for a single title doesn't get any bigger than it was for this project. With a project this large, there is always the monumental challenge of including everyone's various ideas in the game while at the same time maintaining its overall integrity. If I were to pinpoint what it is that binds all of these seemingly disparate elements together, I would say that it is each individual's concept of what makes Zelda unique. I would like to ask each of you how you define that for yourself. Let's start with Oyama-san.}}


{{Interview/A|Oyama|Let's see...we are always discussing in the development team what it means for a game to be called a Zelda game, and I really think that there's no clear definition that is shared by everyone. It isn't like there are any rules written down on a piece of paper somewhere. What we do have are the unbroken traditions from the very first "[[The Legend of Zelda (Game)|Legend of Zelda]]" for the Famicom Disk System. So we know for instance that Link holds his sword with his left hand...}}
{{Interview/A|Oyama|Let's see...we are always discussing in the development team what it means for a game to be called a Zelda game, and I really think that there's no clear definition that is shared by everyone. It isn't like there are any rules written down on a piece of paper somewhere. What we do have are the unbroken traditions from the very first "[[The Legend of Zelda|Legend of Zelda]]" for the Famicom Disk System. So we know for instance that Link holds his sword with his left hand...}}


{{Interview/A|Iwata|But we suddenly broke with that tradition this time, didn't we! (laughs)}}
{{Interview/A|Iwata|But we suddenly broke with that tradition this time, didn't we! (laughs)}}