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{{ | {{Interview|2011-11-25 | ||
|date = November 25, 2011 | |||
|interviewee = [[Eiji Aonuma]]<br>[[Hidemaro Fujibayashi]] | |||
|interviewer = [[Satoru Iwata]] | |||
|description = | |||
|source = [http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/8/0] | |||
}} | |||
Music Awakening Memory | ==Music Awakening Memory== | ||
Iwata Aonuma-san, today I would like to begin by asking about your experience on the concert | {{Interview/A|Iwata|Aonuma-san, today I would like to begin by asking about your experience on the concert tour covering Japan, America and Europe. I just happened to be on business trips so I couldn't attend any of the concerts, but everyone who went talks about it with joy.}} | ||
Battles Are Puzzles Too | {{Interview/A|Aonuma|Yes! (laughs) I'm so thankful that everyone who came said it was excellent.}} | ||
{{Interview/A|Iwata|I've heard that many people had tears in their eyes as they listened.}} | |||
{{Interview/A|Aonuma|That's right. I did, as well. By listening to a live orchestra, various feelings awakened within me. Tears formed, and throughout the concert, I felt elated and chills ran up and down my spine.}} | |||
{{Interview/A|Iwata|Not just for a moment, but during the whole concert.}} | |||
{{Interview/A|Aonuma|Yes. In Japan, many people listened with tears in their eyes. Even the presenter was surprised.}} | |||
{{Interview/A|Iwata|I suppose everyone remembered their experiences playing the games. Music has the power to awaken memories.}} | |||
{{Interview/A|Aonuma|During the overseas concerts, images from the games were projected on a screen. In my case, I remembered making the games.}} | |||
{{Interview/A|Iwata|Oh, right. (laughs) Your memories include making the games.}} | |||
{{Interview/A|Aonuma|Yes. Hard times and all sorts of times! (laughs) My memories of those times came back to me vividly.}} | |||
{{Interview/A|Iwata|I hear that the concert in Los Angeles, everyone cheered as they listened. (laughs)}} | |||
{{Interview/A|Aonuma|America was quite an experience!}} | |||
{{Interview/A|Iwata|When I first heard about it, a rock concert is one thing, but I thought people cheering during a concert of classical-style music was an exaggeration…}} | |||
{{Interview/A|Aonuma|They really did cheer! (laughs) Not the whole time, of course, but when the music and images changed, they were like, "Yaaaaay!"}} | |||
{{Interview/A|Iwata|Wow. (laughs)}} | |||
{{Interview/A|Aonuma|Unable to contain themselves, they must have given voice to their feelings, like it simply wasn't an occasion for sitting and quietly listening.}} | |||
{{Interview/A|Iwata|Perhaps that's a difference between Western culture, which is less hesitant to express emotion, and Japanese culture, which encourages a certain restraint.}} | |||
{{Interview/A|Aonuma|There was a clear difference.}} | |||
{{Interview/A|Iwata|Did England make a different impression than America?}} | |||
{{Interview/A|Aonuma|I had heard speculation that the audiences wouldn't be quite as effusive, but that wasn't true. (laughs) They were comparatively quiet at the beginning and during the middle of songs, but when each song ended, the clapping and cheers were immense.}} | |||
{{Interview/A|Iwata|Like, "Yaaaaay!" again?}} | |||
{{Interview/A|Aonuma|Yes. (laughs) That was about the same. In London, Ms. Zelda Williams came on stage as a guest and everyone went wild.}} | |||
{{Interview/A|Iwata|[[Koji Kondo|(Koji) Kondo-san]] played a piano solo for the encore.}} | |||
{{Interview/A|Aonuma|That's right. He was so cool that I was like (writhing), "I want to play piano, too!" (laughs)}} | |||
{{Interview/A|Iwata|(laughs) I heard that he played something from [[The Legend of Zelda: The Wind Waker]]. Which song was it?}} | |||
{{Interview/A|Aonuma|He played "[[Grandma]]'s Theme." It's not a famous song, but everyone knew it. And what was really amazing was he hadn't even practiced!}} | |||
{{Interview/A|Iwata|Huh? He jumped straight into the performance without a rehearsal?}} | |||
{{Interview/A|Aonuma|Yes. Kondo-san said he chose it because there was no way he could mess it up. (laughs) Apparently, he was more jittery over the speech afterward.}} | |||
{{Interview/A|Iwata|That's a lot like him. (laughs)}} | |||
{{Interview/A|Aonuma|The moment he finished his emotional performance, everyone rose to their feet for a standing ovation. It was like, "The maestro is here!"}} | |||
{{Interview/A|Iwata|That's incredible!}} | |||
{{Interview/A|Aonuma|While the people in each of the three places may express their emotions in varying ways, I think the feeling in their hearts is the same.}} | |||
{{Interview/A|Iwata|As you accompanied the concert, you met with the overseas media. How was the response?}} | |||
{{Interview/A|Aonuma|Quite strong.}} | |||
{{Interview/A|Iwata|I heard that many oversea critics who are known for their harsh reviews gave it high remarks.}} | |||
{{Interview/A|Aonuma|Right. On top of that, almost everyone said that [[The Legend of Zelda: Skyward Sword]] is the greatest game in the history of the series.}} | |||
{{Interview/A|Iwata|Until now, the same thing was said of [[The Legend of Zelda: Ocarina of Time]].}} | |||
{{Interview/A|Aonuma|Of course, the games since The Legend of Zelda: Ocarina of Time received favorable reviews, but they say it far surpasses them. And they ask how we were able to do it. They're all eager to know the reason. But it's really difficult to give a simple answer.}} | |||
{{Interview/A|Iwata|Nonetheless, later on I would like to ask why you were able to do it. For now, though, did anything else on this tour across the world make an impression on you?}} | |||
{{Interview/A|Aonuma|The European media was a little different. They invited enthusiastic fans to accompany the interviews.}} | |||
{{Interview/A|Iwata|Did they ask questions themselves?}} | |||
{{Interview/A|Aonuma|Yes. One fan was the winner of the Legend of Zelda fan movie contest, so he really loves the series.}} | |||
{{Interview/A|Iwata|What was his movie like?}} | |||
{{Interview/A|Aonuma|It was a 2D stop-motion animation of Zelda made from paper. That alone was amazing, but it also included elements from the whole series. Supposedly, it took a week to make, but it was so amazing that you'd think it was impossible in that amount of time.}} | |||
{{Interview/A|Iwata|We really appreciate such dedication. What did those enthusiastic fans want to ask and talk to you about?}} | |||
{{Interview/A|Aonuma|First, they would say which titles in the series they like, and then, without fail, say that The Legend of Zelda: Skyward Sword was even better.}} | |||
{{Interview/A|Iwata|But they haven't played it yet, have they?}} | |||
{{Interview/A|Aonuma|No. (laughs) Nonetheless, they were adamant, saying, "I can tell just by the videos!" (laughs) They'd say, "Because it looks like we can do such-and-such and such-and-such!" And they're right.}} | |||
{{Interview/A|Iwata|They haven't actually played it, but they have interpreted, in their own way, information gleaned from the videos we've released.}} | |||
{{Interview/A|Aonuma|So it seems. In conclusion, they were like, "Anyway, we can't wait to play it!"}} | |||
{{Interview/A|Iwata|That must be something other than pure expectation. Usually, that would be unthinkable when only a small portion of the game's content has been released to the public. (laughs)}} | |||
{{Interview/A|Aonuma|I think it has thoroughly gotten across to them this time. Talking to the media and fans, I could sense from their excitement that they have grasped this game's density of content.}} | |||
==Battles Are Puzzles Too== | |||
Iwata Now, I'd like to do something a little different for "Iwata Asks." We had a massive amount of debuggers play Skyward Sword for hundreds of hours. Aonuma Play time of 600 to 700 hours was common, while some played as much as 1,000. Iwata Usually after playing something that much, you wouldn't ever want to see it again! But they all said they want to buy it and play it again when it comes out. Aonuma They really did. And they weren't just being polite. Iwata When I heard that, I became incredibly interested in exactly what it was they felt while debugging. What I would really like to do is invite them all and talk to them, but that's not feasible. Aonuma I'd think not. (laughs) Iwata So I proposed having them write down their opinions and reactions in order to participate in this session of "Iwata Asks" virtually. Aonuma Like the session of "Iwata Asks" to Mario Club Co., Ltd.6 | Iwata Now, I'd like to do something a little different for "Iwata Asks." We had a massive amount of debuggers play Skyward Sword for hundreds of hours. Aonuma Play time of 600 to 700 hours was common, while some played as much as 1,000. Iwata Usually after playing something that much, you wouldn't ever want to see it again! But they all said they want to buy it and play it again when it comes out. Aonuma They really did. And they weren't just being polite. Iwata When I heard that, I became incredibly interested in exactly what it was they felt while debugging. What I would really like to do is invite them all and talk to them, but that's not feasible. Aonuma I'd think not. (laughs) Iwata So I proposed having them write down their opinions and reactions in order to participate in this session of "Iwata Asks" virtually. Aonuma Like the session of "Iwata Asks" to Mario Club Co., Ltd.6 | ||
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Iwata Aonuma-san, Fujibayashi-san, and everyone who provided us with comments this time, thank you. "Iwata Asks" about The Legend of Zelda: Skyward Sword is complete for now. Thank you very much. | Iwata Aonuma-san, Fujibayashi-san, and everyone who provided us with comments this time, thank you. "Iwata Asks" about The Legend of Zelda: Skyward Sword is complete for now. Thank you very much. | ||
{{Cat|Interviews with Eiji Aonuma|2011-11-25}} | |||
{{Cat|Interviews with Hidemaro Fujibayashi|2011-11-25}} | |||
{{Cat|Iwata Asks|2011-11-25}} |