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The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | ||
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | ||
on a small part of that interview from the top of Hobonichi's nearby tree. <br><br> | on a small part of that interview from the top of Hobonichi's nearby tree. <br/><br/> | ||
<hr> | <hr> | ||
<br> | <br/> | ||
<b>(1-6) Looks Like Ganondorf is Both Good and Evil in This Zelda</b><br><br> | <b>(1-6) Looks Like Ganondorf is Both Good and Evil in This Zelda</b><br/><br/> | ||
<b>Satoru Takizawa (Character Design):</b> My first impressions of Ganon were of a twisted thief with a complex, and my intention | <b>Satoru Takizawa (Character Design):</b> My first impressions of Ganon were of a twisted thief with a complex, and my intention | ||
was to create the character in that image. However, the character design team and the script director Toru Osawa told me it | was to create the character in that image. However, the character design team and the script director Toru Osawa told me it | ||
wasn't so, that this time Ganon would be a pretty good guy, a "great fist" like Raou (an anime/videogame character). They | wasn't so, that this time Ganon would be a pretty good guy, a "great fist" like Raou (an anime/videogame character). They | ||
wanted to show a more charismatic big-shot, so I changed my thoughts accordingly.<br><br> | wanted to show a more charismatic big-shot, so I changed my thoughts accordingly.<br/><br/> | ||
Ganondorf grew his hair out from the first time you saw him to seven years later. We ended up making 3 forms for the final | Ganondorf grew his hair out from the first time you saw him to seven years later. We ended up making 3 forms for the final | ||
Ganon. At least temporarily, Ganondorf sort of has a Christopher Lambert-type image… But he turns out to be considerably | Ganon. At least temporarily, Ganondorf sort of has a Christopher Lambert-type image… But he turns out to be considerably | ||
different, of course.<br><br> | different, of course.<br/><br/> | ||
In the previous Zeldas, Ganon has always been a pig. Though we wanted to do something differently this time, we still thought | In the previous Zeldas, Ganon has always been a pig. Though we wanted to do something differently this time, we still thought | ||
it would be best to have him as a pig in the end, but weren't sure how to go about it. I was really worried, myself. I wanted | it would be best to have him as a pig in the end, but weren't sure how to go about it. I was really worried, myself. I wanted | ||
to know what Miyamoto would think. In the end I realized Miyamoto wouldn't be obsessed about anything like that, and just | to know what Miyamoto would think. In the end I realized Miyamoto wouldn't be obsessed about anything like that, and just | ||
went through with it myself.<br><br> | went through with it myself.<br/><br/> | ||
The story in Ocarina of time isn't actually original, it deals with the Sages' Imprisoning War from the Super Famicom's ALttP. | The story in Ocarina of time isn't actually original, it deals with the Sages' Imprisoning War from the Super Famicom's ALttP. | ||
Because of the relation, I thought it would be right to leave a part of the pigginess in.<br><br> | Because of the relation, I thought it would be right to leave a part of the pigginess in.<br/><br/> | ||
So, what I mean is "pigs will be pigs," hey? When Ganondorf transforms, his human face is pulled away and only the pig | So, what I mean is "pigs will be pigs," hey? When Ganondorf transforms, his human face is pulled away and only the pig | ||
remains, it can't be hidden anymore. During the time we were designing him, some of the staff had cold medicine called Kaigen, | remains, it can't be hidden anymore. During the time we were designing him, some of the staff had cold medicine called Kaigen, | ||
so they ended up calling Ganon "The God of Colds" or "The Cold Spreader" (Kaiten mascots).<br><br><br><br> | so they ended up calling Ganon "The God of Colds" or "The Cold Spreader" (Kaiten mascots).<br/><br/><br/><br/> | ||
<b>Naoki Mori (Cinema Scene Director):</b> In this Zelda there are bits of voice acting here and there, but the voice actor in charge | <b>Naoki Mori (Cinema Scene Director):</b> In this Zelda there are bits of voice acting here and there, but the voice actor in charge | ||
of playing Ganondorf in the first cutscene you see really made him seem like a devil, somehow awful and evil. Afterwards I | of playing Ganondorf in the first cutscene you see really made him seem like a devil, somehow awful and evil. Afterwards I | ||
took the actor aside and asked him not to play a demon, but cool and dangerous at the same time. A voice like cheap wine.<br><br><br><br> | took the actor aside and asked him not to play a demon, but cool and dangerous at the same time. A voice like cheap wine.<br/><br/><br/><br/> | ||
<b>Toshio Iwawaki (Program Director):</b> The movement of Ganon's cloak in the first part of the final battle was awesome. *laughs* | <b>Toshio Iwawaki (Program Director):</b> The movement of Ganon's cloak in the first part of the final battle was awesome. *laughs* | ||
I think they did really well.<br><br><br><br> | I think they did really well.<br/><br/><br/><br/> | ||
<b>Naoki Mori:</b> I was mostly in charge of Ganon's production, though of course Miyamoto also played a large part.<br><br> | <b>Naoki Mori:</b> I was mostly in charge of Ganon's production, though of course Miyamoto also played a large part.<br/><br/> | ||
Miyamoto warned us that "more than trying to figure out how to make the game cinematic, work on the feel and atmosphere." | Miyamoto warned us that "more than trying to figure out how to make the game cinematic, work on the feel and atmosphere." | ||
When Zelda first meets Ganon, for example, she immediately divines that he is a evil person. She appeals with all her might | When Zelda first meets Ganon, for example, she immediately divines that he is a evil person. She appeals with all her might | ||
to the people around her, wanting to be understood, but the adults squarely refuse to side with her, her parents ignore her, | to the people around her, wanting to be understood, but the adults squarely refuse to side with her, her parents ignore her, | ||
and she ends up just peering through the window. Miyamoto thought up that sequence. His thoughts always inspire a lot of ideas.<br><br> | and she ends up just peering through the window. Miyamoto thought up that sequence. His thoughts always inspire a lot of ideas.<br/><br/> | ||
Beyond that, at first it wasn't a window Zelda was looking through, but rather a peephole. But then someone asked "why would | Beyond that, at first it wasn't a window Zelda was looking through, but rather a peephole. But then someone asked "why would | ||
there be a peephole in a castle courtyard?"<br><br> | there be a peephole in a castle courtyard?"<br/><br/> | ||
Sadly, when we asked the the mappers to change the peephole to a window, I think we made one cry… *laughs*<br><br> | Sadly, when we asked the the mappers to change the peephole to a window, I think we made one cry… *laughs*<br/><br/> | ||
Altering just one thing makes 5 or 10 people suffer for it, but they did it when we stressed the importance. With their work | Altering just one thing makes 5 or 10 people suffer for it, but they did it when we stressed the importance. With their work | ||
loads, even a tiny thing becomes a big deal!<br><br> | loads, even a tiny thing becomes a big deal!<br/><br/> | ||
"(1-6) Looks Like Ganondorf is Both Good and Evil in This Zelda" has ended. The interview continues from here, so please | "(1-6) Looks Like Ganondorf is Both Good and Evil in This Zelda" has ended. The interview continues from here, so please |