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Using the 16-bit graphical capabilities of the Super Famicom and the overhead perspective of ''The Legend of Zelda'', ''BS The Legend of Zelda'' has a roughly similar plot and controls to its predecessor, although timed events were added, such as the ability to shoot sword beams regardless of the amount of health one has. The music was also given an upgrade to bring it into line with the rest of the changes made. | Using the 16-bit graphical capabilities of the Super Famicom and the overhead perspective of ''The Legend of Zelda'', ''BS The Legend of Zelda'' has a roughly similar plot and controls to its predecessor, although timed events were added, such as the ability to shoot sword beams regardless of the amount of health one has. The music was also given an upgrade to bring it into line with the rest of the changes made. | ||
==Dungeons== | |||
{{Galbox|BS The Legend of Zelda Dungeons|gallery_widths=112|gallery_heights=74}} | |||
==Gallery== | ==Gallery== | ||
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File:BS TLOZ Starting Screen.png|MAP 1 [[Starting Screen]], with male protagonist | File:BS TLOZ Starting Screen.png|MAP 1 [[Starting Screen]], with male protagonist | ||
File:BS TLOZ Map 2 Starting Screen.png|MAP 2 Starting Screen, with female protagonist | File:BS TLOZ Map 2 Starting Screen.png|MAP 2 Starting Screen, with female protagonist | ||
</gallery> | </gallery> | ||