The Legend of Zelda: Breath of the Wild: Difference between revisions

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*Wii U Zelda has the biggest development team ever. They got hundreds of people working on the new Wii U Zelda game. It's a 4-year development cycle with a new console, new technology, new engine etc. It'll end up being the most expensive game they've made to date. It's a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory. They targeted a 2013 release, but quickly abandoned that goal. This is the biggest project they've [Nintendo] ever done, no way is it gonna be ready for Q3 2013. At least from where I see it.
*Wii U Zelda has the biggest development team ever. They got hundreds of people working on the new Wii U Zelda game. It's a 4-year development cycle with a new console, new technology, new engine etc. It'll end up being the most expensive game they've made to date. It's a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory. They targeted a 2013 release, but quickly abandoned that goal. This is the biggest project they've [Nintendo] ever done, no way is it gonna be ready for Q3 2013. At least from where I see it.


*Biggest, most ambitious Zelda game to date. About the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete. The Wii U Zelda game will also have mini-games and side quests, but these are still on the drawing board. Finally, the game's composers are creating a brand new orchestral soundtrack with "hours of music". No word on whether any characters will speak in the game. Regarding the story, he said "I really can't comment on that [the story] because I have no idea what it is. I dunno where it's set in the Zelda timeline. I've seen a grown up Link who looks like a much higher detailed Link from Skyward Sword. I haven't see any cut scenes or boss fights either at this point. I'm not sure they've made any of that yet. The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. It's dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you've seen in a Zelda game
*Biggest, most ambitious Zelda game to date. About the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big they're broken up in 3 parts and will literally take hours to complete. The Wii U Zelda game will also have mini-games and side quests, but these are still on the drawing board. Finally, the game's composers are creating a brand new orchestral soundtrack with "hours of music". No word on whether any characters will speak in the game. Regarding the story, he said "I really can't comment on that [the story] because I have no idea what it is. I dunno where it's set in the Zelda timeline. I've seen a grown up Link who looks like a much higher detailed Link from Skyward Sword. I haven't see any cut scenes or boss fights either at this point. I'm not sure they've made any of that yet. The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. It's dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you've seen in a Zelda game


*No online multiplayer, but will have online features. Online multiplayer was never on the drawing board, they're sticking with the tried and tested Zelda formula. It'll have some online features like Miiverse and some sort of system where players can leave hints and help each other in the dungeons. That's about it. As far as I know, none of this [online] stuff has begun development as of Summer 2012. It's still on paper only and will probably be one of the last things they'll add. It's not a big priority for them. Unless they got some separate team elsewhere working on it.
*No online multiplayer, but will have online features. Online multiplayer was never on the drawing board, they're sticking with the tried and tested Zelda formula. It'll have some online features like Miiverse and some sort of system where players can leave hints and help each other in the dungeons. That's about it. As far as I know, none of this [online] stuff has begun development as of Summer 2012. It's still on paper only and will probably be one of the last things they'll add. It's not a big priority for them. Unless they got some separate team elsewhere working on it.
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On December 28th, 2012 Zelda Informer posted rumors from an apparent anonymous tipster regarding Zelda Wii U.<ref>[http://www.zeldainformer.com/news/comments/more-rumors-surface-for-zelda-u More Rumors Surface for Zelda U]</ref>
On December 28th, 2012 Zelda Informer posted rumors from an apparent anonymous tipster regarding Zelda Wii U.<ref>[http://www.zeldainformer.com/news/comments/more-rumors-surface-for-zelda-u More Rumors Surface for Zelda U]</ref>


*The game will be revealed in some form at E3 2013. The game most likely won’t be released until early 2014 (it's still in the early development stages). We may see an eShop demo in late 2013.
*The game will be revealed in some form at E3 2013. The game most likely won't be released until early 2014 (it's still in the early development stages). We may see an eShop demo in late 2013.
*The game will feature a different art style than the HD tech demo shown off when the Wii U was unveiled. Early concept artwork looks like they're sticking with Skyward Sword's style for now.
*The game will feature a different art style than the HD tech demo shown off when the Wii U was unveiled. Early concept artwork looks like they're sticking with Skyward Sword's style for now.
*Nintendo of Japan prefers Skyward Sword's motion controls to the GamePad. However, they are aware that some fans still prefer traditional buttons or will want to use the GamePad.
*Nintendo of Japan prefers Skyward Sword's motion controls to the GamePad. However, they are aware that some fans still prefer traditional buttons or will want to use the GamePad.