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Shigeru Miyamoto and Takashi Tezuka at E3 2002 in a Roundtable fashion, addressing questions about their involvement with a variety of projects, including mentions of Zelda Gamecube.<br><br> | Shigeru Miyamoto and Takashi Tezuka at E3 2002 in a Roundtable fashion, addressing questions about their involvement with a variety of projects, including mentions of Zelda Gamecube.<br><br> | ||
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<b>Tezuka:</b> Actually we had a couple of ideas. And one of them was to have many players playing simultaneously in one large environment. But, another idea we had for a long time was to try and have a game where people could play for short periods of time every day over a very very long period of time. And that is when we gave birth to Animal Crossing. | <b>Tezuka:</b> Actually we had a couple of ideas. And one of them was to have many players playing simultaneously in one large environment. But, another idea we had for a long time was to try and have a game where people could play for short periods of time every day over a very very long period of time. And that is when we gave birth to Animal Crossing. | ||