Interview:E3 Roundtable May 24th 2002: Difference between revisions

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(Created page with "Shigeru Miyamoto and Takashi Tezuka at E3 2002 in a Roundtable fashion, addressing questions about their involvement with a variety of projects, including mentions of Zelda Ga...")
 
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Shigeru Miyamoto and Takashi Tezuka at E3 2002 in a Roundtable fashion, addressing questions about their involvement with a variety of projects, including mentions of Zelda Gamecube.<br><br>
Shigeru Miyamoto and Takashi Tezuka at E3 2002 in a Roundtable fashion, addressing questions about their involvement with a variety of projects, including mentions of Zelda Gamecube.<br><br>


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<b>Tezuka:</b> Actually we had a couple of ideas. And one of them was to have many players playing simultaneously in one large environment. But, another idea we had for a long time was to try and have a game where people could play for short periods of time every day over a very very long period of time. And that is when we gave birth to Animal Crossing.
<b>Tezuka:</b> Actually we had a couple of ideas. And one of them was to have many players playing simultaneously in one large environment. But, another idea we had for a long time was to try and have a game where people could play for short periods of time every day over a very very long period of time. And that is when we gave birth to Animal Crossing.
{{Cat|Unformatted Interviews}}