Zelda Dungeon talk:Breath of the Wild Map: Difference between revisions

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I'm not sure if this has already been considered, but I think it would be a great idea to add some additional pin types.  The biggest one that comes to mind is a pin type for guardian stalkers.  I'm currently farming these things and I've used up pretty much all my in game pins marking guardian locations.  Another thing that might be nice to add would icons for specific types of treasure.  The category "Treasure" is really broad and being used to death.  Anyways, thanks for your consideration.  [[User:ShadowCat|ShadowCat]] ([[User talk:ShadowCat|talk]])  March 30, 2017
I'm not sure if this has already been considered, but I think it would be a great idea to add some additional pin types.  The biggest one that comes to mind is a pin type for guardian stalkers.  I'm currently farming these things and I've used up pretty much all my in game pins marking guardian locations.  Another thing that might be nice to add would icons for specific types of treasure.  The category "Treasure" is really broad and being used to death.  Anyways, thanks for your consideration.  [[User:ShadowCat|ShadowCat]] ([[User talk:ShadowCat|talk]])  March 30, 2017
:This would require new icons to be created, but I personally could see the merit of a much more in-depth community-created map of these features, including such items as in-world weapon spawn points. A casual reminder that the Royal Claymore atop the Woodland Tower, like all in-world weapon spawns, respawns with every Blood Moon and as such is an excellent destination for replenishing equipment during midgame. I've also put a stamp at the Akkala labyrinth to remind myself of a Great Flameblade spawning location... now I don't have to feel bad about USING them. --[[User:Greymaria|Greymaria]] ([[User talk:Greymaria|talk]]) 03:34, March 31, 2017 (UTC)
 
:Many people have been adding 'treasure' which aren't chests but are weapons in the world. If we weren't using these icons for bosses, I would want to use the sword/shield/bow icons, I assume that's what they're meant for. However, I don't like map clutter. Weapons respawn and there's plenty of them in the game. It would be equivalent to mapping every enemy, mushroom, lizard, and butterfly. Potentially helpful when you need a butterfly, but man would it clutter up the map when you don't. [[User:Thortok2000|Thortok2000]] ([[User talk:Thortok2000|talk]]) 10:44, March 31, 2017 (UTC)
: This would require new icons to be created, but I personally could see the merit of a much more in-depth community-created map of these features, including such items as in-world weapon spawn points. A casual reminder that the Royal Claymore atop the Woodland Tower, like all in-world weapon spawns, respawns with every Blood Moon and as such is an excellent destination for replenishing equipment during midgame. I've also put a stamp at the Akkala labyrinth to remind myself of a Great Flameblade spawning location... now I don't have to feel bad about USING them. --[[User:Greymaria|Greymaria]] ([[User talk:Greymaria|talk]]) 03:34, March 31, 2017 (UTC)
 
: Many people have been adding 'treasure' which aren't chests but are weapons in the world. If we weren't using these icons for bosses, I would want to use the sword/shield/bow icons, I assume that's what they're meant for. However, I don't like map clutter. Weapons respawn and there's plenty of them in the game. It would be equivalent to mapping every enemy, mushroom, lizard, and butterfly. Potentially helpful when you need a butterfly, but man would it clutter up the map when you don't. [[User:Thortok2000|Thortok2000]] ([[User talk:Thortok2000|talk]]) 10:44, March 31, 2017 (UTC)
 
: That Great Flameblade, seriously!  I think I still have the same one I first found, and in brand new condition.  So great for starting fires (I know of a few other places to find it too btw). Didn't realize Blood Moon was what respawned weapons, thanks for that :) Anyways, yes I considered new icons would need to be created, and I agree to retasking the sword, shield, and bow icons to what they actually represent.  And true the map could get really with all the food/animal type items, unfortunately it kind of already is with all of the "treasure".  If icons for food/animals are added, they would probably only want to show at the fourth zoom level (all the way zoomed in).  And it might be a good idea to add separate icons for food and animals.  Regarding clutter, the way I see it is that legend is there for a reason.  I typically don't look at the map with everything turned on, so for me it never feels cluttered.  Maybe keeping the sword/shield/bow at the 4th zoom level would also help to declutter.  I guess my main question is, if we go ahead and create new icons, is this something that can reasonably be implemented?  I can help create icons, but beyond that all this wiki stuff is really new to me.--[[User:ShadowCat|ShadowCat]] ([[User talk:ShadowCat|talk]]) 19:34, March 31, 2017 (UTC)
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