Interview:IGN August 27th 1999: Difference between revisions

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{{Interview/Q|IGN64|We heard that development for Dolphin is very difficult. Do you think you'll be able to finish enough launch software for 2000?}}
{{Interview/Q|IGN64|We heard that development for Dolphin is very difficult. Do you think you'll be able to finish enough launch software for 2000?}}


{{Interview/A|SM|The only thing I can really say at this point in time is that I don't believe a more gorgeous version of Mario 64 or a more gorgeous version of Zelda 64 can be called the Mario Dolphin or Zelda Dolphin. The same thing should be applied to the third-party developers. When the transition from one platfrom to another is occurring, the technology is different and everything is difficult as far as new technology is concerned. Having said that, there should be some advantage to making games for Nintendo's new platform because when Nintendo 64 launched to the market it was already the next next-generation system. In other words, Nintendo 64 already realized a complete 3D technology when it was shifted from Super Nintendo. So, those developers who have already created good software for Nintendo 64 are already in a stage where they will be able to produce good software for Dolphin.<br><br>In the case of Nintendo 64, we have to be very experienced. We have to have full knowledge in what will be able to run on the console. When it comes to Dolphin, it's so powerful that we don't have to put so much energy in making some special effects and sophisticated movement. In other words, we can put priority on the realization of our own game ideas, rather than trying to make some special effect work.}}
{{Interview/A|SM|The only thing I can really say at this point in time is that I don't believe a more gorgeous version of Mario 64 or a more gorgeous version of Zelda 64 can be called the Mario Dolphin or Zelda Dolphin. The same thing should be applied to the third-party developers. When the transition from one platform to another is occurring, the technology is different and everything is difficult as far as new technology is concerned. Having said that, there should be some advantage to making games for Nintendo's new platform because when Nintendo 64 launched to the market it was already the next next-generation system. In other words, Nintendo 64 already realized a complete 3D technology when it was shifted from Super Nintendo. So, those developers who have already created good software for Nintendo 64 are already in a stage where they will be able to produce good software for Dolphin.<br><br>In the case of Nintendo 64, we have to be very experienced. We have to have full knowledge in what will be able to run on the console. When it comes to Dolphin, it's so powerful that we don't have to put so much energy in making some special effects and sophisticated movement. In other words, we can put priority on the realization of our own game ideas, rather than trying to make some special effect work.}}


{{Interview/Q|IGN64|What advantages would you say Dolphin has over PlayStation 2?}}
{{Interview/Q|IGN64|What advantages would you say Dolphin has over PlayStation 2?}}
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