Interview:Nintendo Life September 5th 2014: Difference between revisions

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{{Infobox|interview|2014-09-05
{{Infobox|interview|2014-09-05
| date = September 5, 2014
| date = September 5, 2014
| interviewee = [[Eiji Aonuma]]<br>Yosuke Hayashi
| interviewee = [[Eiji Aonuma]]<br/>Yosuke Hayashi
| interviewer = Nintendo Life
| interviewer = Nintendo Life
| description = The ''[[Hyrule Warriors]]'' producers describe the development of the game.
| description = The ''[[Hyrule Warriors]]'' producers describe the development of the game.
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{{Interview/Q|NL|Which elements did you know first that you needed to preserve? What do you feel is required for a Zelda game?}}
{{Interview/Q|NL|Which elements did you know first that you needed to preserve? What do you feel is required for a Zelda game?}}


{{Interview/A|Hayashi|I can't identify just one element that would make a Zelda game a Zelda game. The Zelda world is usually a big adventure, and it's about many experiences.<br><br>One of the things that I think is required by a Zelda game is, for example, the loading scenes, which we kept — like the first scene where you come upon a treasure box and you have [[Link]], or whoever, lifting the item up from the treasure box. But we realized we needed more than just that, so we ended up adding more and more aspects that were Zelda-esque — for example, the sound effects and animations that people are familiar with from the franchise.}}
{{Interview/A|Hayashi|I can't identify just one element that would make a Zelda game a Zelda game. The Zelda world is usually a big adventure, and it's about many experiences.<br/><br/>One of the things that I think is required by a Zelda game is, for example, the loading scenes, which we kept — like the first scene where you come upon a treasure box and you have [[Link]], or whoever, lifting the item up from the treasure box. But we realized we needed more than just that, so we ended up adding more and more aspects that were Zelda-esque — for example, the sound effects and animations that people are familiar with from the franchise.}}


{{Interview/Q|NL|The game's combat looks like a natural fit for Dynasty Warriors. Were there any particular challenges to produce movesets for Zelda characters?}}
{{Interview/Q|NL|The game's combat looks like a natural fit for Dynasty Warriors. Were there any particular challenges to produce movesets for Zelda characters?}}