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==Appearances as a game mechanic==
==Appearances as a game mechanic==
===''Ocarina of Time''===
===''Ocarina of Time''===
While ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' had its opening sequence take place at night, ''Ocarina of Time'' is the first game to have a rotating day/night sequence. [[Time]] passes only when Link is in open areas such as [[Hyrule Field]] - towns and some other areas remain in the day/night state where Link enters them.
While ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' had its opening sequence take place at night, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' is the first game to have a rotating day/night sequence. [[Time]] passes only when [[Link (Ocarina of Time)|Link]] is in open areas such as [[Hyrule Field]] - towns and some other areas remain in the day/night state where Link enters them.


Certain NPCs, [[Mini-Game]]s and [[Shop]]s are available only during daytime.{{Unsourced|Which ones?}}
Certain NPCs, [[Mini-Game]]s and [[Shop]]s are available only during daytime.{{Unsourced|Which ones?}}


[[Link]] can change day to night and vice-versa by playing the [[Sun's Song]], written by the [[Composer Brothers]].
Link can change day to night and vice-versa by playing the [[Sun's Song]], written by the [[Composer Brothers]].


===''Majora's Mask''===
===''Majora's Mask''===
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===''Skyward Sword''===
===''Skyward Sword''===
Time does not pass, and day is the only state of most areas in the game. In [[The Sky]] only, Link can change day to night and vice-versa by sleeping in a [[bed]].
Time does not pass, and day is the only state of most areas in the game. In [[The Sky]] only, [[Link (Skyward Sword)|Link]] can change day to night and vice-versa by sleeping in a [[bed]].


===''Breath of the Wild''===
===''Breath of the Wild''===
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