Lost Isle: Difference between revisions

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'''Lost Isle''' is a [[Zelda Classic]] custom quest developed by DarkFlameWolf and Peteo. This game had been under production for almost 2 years, and it was finally released in 2007. Lost Isle is quite similar to ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' that took place on [[Koholint Island]]. However, this time Link ends up on a deserted and hostile island, and he has to find a way out of the island.{{Ref|https://www.zeldaclassic.com/resource-listing/entry/195/}} It also references the original Legend of Zelda in many ways.
'''Lost Isle''' is a [[Zelda Classic]] custom quest developed by DarkFlameWolf and Peteo. This game had been under production for almost 2 years, and it was finally released in 2007. Lost Isle is quite similar to ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' that took place on [[Koholint Island]]. However, this time Link ends up on a deserted and hostile island, and he has to find a way out of the island.{{Ref|name=ZClisting|https://www.zeldaclassic.com/resource-listing/entry/195/}} It also references the original ''The Legend of Zelda'' in many ways.
 
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Lost Isle offers:
Lost Isle offers:
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Link has crash-landed on a seemingly deserted island out in the middle of the ocean. With no real reference point to indicate where exactly he is in the world, he has no choice but to explore the island and find some way of getting off of it and back to the mainland.
Link has crash-landed on a seemingly deserted island out in the middle of the ocean. With no real reference point to indicate where exactly he is in the world, he has no choice but to explore the island and find some way of getting off of it and back to the mainland.


Though it appears that there was once a civilization here that was thriving, all that has turned to dust and dead bodies. Undead and foul creatures fill the villages and take shelter in the woods and creep through the dark corners of the island. What could have caused this great catastrophe and is this great evil still alive and well as Link explore the very land that it destroyed?{{Ref|https://www.purezc.net/index.php?page{{=}}quests&id{{=}}204}}{{Ref|https://www.zeldaclassic.com/resource-listing/entry/195/]}}
Though it appears that there was once a civilization here that was thriving, all that has turned to dust and dead bodies. Undead and foul creatures fill the villages and take shelter in the woods and creep through the dark corners of the island. What could have caused this great catastrophe and is this great evil still alive and well as Link explore the very land that it destroyed?{{Ref|https://www.purezc.net/index.php?page{{=}}quests&id{{=}}204}}{{Ref|name=ZClisting}}


==Download==
==Download==
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NOTES: This temple can be entered before Level 3. This is also a side dungeon and is not required to progress.
NOTES: This temple can be entered before Level 3. This is also a side dungeon and is not required to progress.


Inside this dungeon are some new enemies - one of which is a stronger version of a previous area. These enemies are octorocks that spit out fire. Note that the fire does not melt ice! The suggested way to defeating them is with a ranged weapon such as the Bow and Arrow or the Boomerang. Be careful since these enemies drop fire around them once killed.
Inside this dungeon are some new enemies - one of which is a stronger version of a previous area. These enemies are octoroks that spit out fire. Note that the fire does not melt ice! The suggested way to defeating them is with a ranged weapon such as the Bow and Arrow or the Boomerang. Be careful since these enemies drop fire around them once killed.


There is only one key in this dungeon, but lots of obstacles and the key is needed in order to open up a chest containing the boss key all the way to the north-east. There are also flashing buttons that you have to hit with your sword to open up a nearby door. Arrows and the Boomerang do not work, as well as the Power Rod.
There is only one key in this dungeon, but lots of obstacles and the key is needed in order to open up a chest containing the boss key all the way to the north-east. There are also flashing buttons that you have to hit with your sword to open up a nearby door. Arrows and the Boomerang do not work, as well as the Power Rod.
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This dungeon may seem hard at first, and you may think it's an effort to heal up after you die or start with 3 hearts, but it's not that bad. Go one screen north and go down the ladder. This part is mainly an area for shortcuts later on. Head east, then north to find a new type of flooring. The computer gives you a detailed explanation if you walk up to it. Step on the tiles that have hearts on them to refill your life completely. There is nothing else to do here, so head back up the ladder.
This dungeon may seem hard at first, and you may think it's an effort to heal up after you die or start with 3 hearts, but it's not that bad. Go one screen north and go down the ladder. This part is mainly an area for shortcuts later on. Head east, then north to find a new type of flooring. The computer gives you a detailed explanation if you walk up to it. Step on the tiles that have hearts on them to refill your life completely. There is nothing else to do here, so head back up the ladder.


The only real problem with this dungeon is the electricity and closed gates, which get confusing after a while. Head east from the ladder, to find yourself in a room with a faulty lighting. Head passed the armos and go south. You can't go south anymore because the electric floor panels will hurt you, so head east for now. You will come across some electric wires. Just like the spikes in previous areas, these turn off and on with a timer. time it carefully and head passed the wires and head south. There will be an armos waiting for you, so quickly head south! These armos try to block you, so you have to outrun them. Head to the ladder and touch the number 1 above the adder to open gate number one.
The only real problem with this dungeon is the electricity and closed gates, which get confusing after a while. Head east from the ladder, to find yourself in a room with a faulty lighting. Head past the armos and go south. You can't go south anymore because the electric floor panels will hurt you, so head east for now. You will come across some electric wires. Just like the spikes in previous areas, these turn off and on with a timer. time it carefully and head past the wires and head south. There will be an armos waiting for you, so quickly head south! These armos try to block you, so you have to outrun them. Head to the ladder and touch the number 1 above the adder to open gate number one.


Going down the ladder will take you to some bricks you can move for a shortcut back. Head up the first ladder you went down to heal. You could head west and go through gate 1, but that's if you want a Heart Piece and the compass, and we will be passing those later on so we'll get them then. For now, though, head east. you will be in the faulty electric room again. This time, head east. You will be sent to a room with blue wizzrobes. You could choose to beat them now but they only open a door to a Heart Piece we can't get yet. Instead, head north dodging the electricity. This room will have red wizzrobes. Take them all out. To the north-west of the screen is a button. Press it without pressing up a lot since that will give you less time to reach the door that opens. Pressing it gently, use the conveyor belt to speed towards the door. In this next room are some stalfos - but these ones are just like the octoroks in Svalbard Temple, and spit out fire. Ignore them and head north passed the armos. This next room can be challenging. You have to defeat all of the enemies to pass through the door at the north. In this room, there is a machine that turns the power on and off when you touch it (More described in the previous room on a monitor). Use it and turn the power off.
Going down the ladder will take you to some bricks you can move for a shortcut back. Head up the first ladder you went down to heal. You could head west and go through gate 1, but that's if you want a Heart Piece and the compass, and we will be passing those later on so we'll get them then. For now, though, head east. you will be in the faulty electric room again. This time, head east. You will be sent to a room with blue wizzrobes. You could choose to beat them now but they only open a door to a Heart Piece we can't get yet. Instead, head north dodging the electricity. This room will have red wizzrobes. Take them all out. To the north-west of the screen is a button. Press it without pressing up a lot since that will give you less time to reach the door that opens. Pressing it gently, use the conveyor belt to speed towards the door. In this next room are some stalfos - but these ones are just like the octoroks in Svalbard Temple, and spit out fire. Ignore them and head north past the armos. This next room can be challenging. You have to defeat all of the enemies to pass through the door at the north. In this room, there is a machine that turns the power on and off when you touch it (More described in the previous room on a monitor). Use it and turn the power off.


With the power off, the enemies will pause and be replaced with rats and bats. Go west. Push the ladder down to gain easy access to the power room and not have to worry about defeating the enemies again. Go up the ladder to the second floor for the first time.
With the power off, the enemies will pause and be replaced with rats and bats. Go west. Push the ladder down to gain easy access to the power room and not have to worry about defeating the enemies again. Go up the ladder to the second floor for the first time.
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|Secret Shop
|Secret Shop
|When you enter Cultist Cave, go right as far as possible. Go right out of every screen, through a whole in the wall, and keep going. Eventually, you'll be blocked. Go down all the way. Bomb the wall to find a shop. It will sell you a Bait, Magic Shield, and Potion.
|When you enter Cultist Cave, go right as far as possible. Go right out of every screen, through a hole in the wall, and keep going. Eventually, you'll be blocked. Go down all the way. Bomb the wall to find a shop. It will sell you a Bait, Magic Shield, and Potion.
|-
|-
|Shield of Ages
|Shield of Ages