Zelda's Adventure: Difference between revisions

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<section begin=infobox />{{Infobox|game
<section begin=infobox />{{Infobox|game
| name = ''Zelda's Adventure''
| logo =  
| logo =  
| boxart = [[File:Zeldas-Adventure-Box.png]]
| boxart = [[File:Zeldas-Adventure-Box.png]]
| release [[Philips CD-i]] = {{Region|us|y=1994|m=6|d=5}}
| release [[Philips CD-i]] = {{Region|us|y=1994|m=6|d=5}}
| developer = Viridis
| developer = [[Viridis]]
| publisher = Philips Media
| publisher = [[Philips|Philips Media]]
| producer = [[Lee Barnes]]
| producer = [[Lee Barnes]]
| director = [[Anna Roth]]
| director = [[Anna Roth]]
| guides =  
| guides =  
| gallery =  
| gallery =  
| related = ''[[Link: The Faces of Evil]]''<br/>''[[Zelda: The Wand of Gamelon]]''
}}<section end=infobox />
}}<section end=infobox />


'''''Zelda's Adventure''''' is a game that was made by Philips Media and released for the [[Philips CD-i]]. After Philips and [[Nintendo]] parted ways, Philips was left with a four-game contract which included one Mario game (''Hotel Mario'') and three The Legend of Zelda titles. ''Zelda's Adventure'' was the final title released as part of its contract, with the previous two being ''[[Zelda: The Wand of Gamelon]]'' and ''[[Link: The Faces of Evil]]''. ''Zelda's Adventure'' is not considered canon in the [[The Legend of Zelda (Series)|''The Legend of Zelda'']] series.
'''''Zelda's Adventure''''' is a game that was developed by [[Viridis]] for [[Philips|Philips Media]] and released for the [[Philips CD-i]].
 
==Development==
After Philips and [[Nintendo]] parted ways, Philips was left with a four-game contract which included one Mario game (''Hotel Mario'') and three The Legend of Zelda titles. ''Zelda's Adventure'' was the final title released as part of its contract, with the previous two being ''[[Zelda: The Wand of Gamelon]]'' and ''[[Link: The Faces of Evil]]''. ''Zelda's Adventure'' is not considered canon in the [[The Legend of Zelda (Series)|''The Legend of Zelda'']] series.


The game utilizes sprites and other graphics elements taken from real-world photographs and video. Every screen of the game was produced via dioramas, which were then photographed from the top.
The game utilizes sprites and other graphics elements taken from real-world photographs and video. Every screen of the game was produced via dioramas, which were then photographed from the top.
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==Video==
==Video==
{{Youtube|wnKLtY9SQU0|240|Speedrun in 1:37:11 by MC Gamer}}
{{Youtube|wnKLtY9SQU0|240|Speedrun in 1:37:11 by MC Gamer}}
{{Youtube|du_KeZeMJrQ|240}}
{{Youtube|IqFZ1iVmhIo|240|Longplay}}
{{Youtube|LomZzXfgNxQ|240|Cutscenes}}
{{Clear}}


==See also==
==See also==
*[[Zelda's Adventure Staff]]
*[[Zelda's Adventure Staff]]
*[[Fan Games#Zelda's Adventure for Game Boy|Fan Games § Zelda's Adventure for Game Boy]]


==External link==
==External link==
*[https://archive.org/details/Zeldas_Adventure_1995_Nintendo/mode/1up?view=theater Manual on archive.org]
*[https://archive.org/details/Zeldas_Adventure_1995_Nintendo/mode/1up?view=theater Manual on archive.org]
*[http://www.nintendoplayer.com/interview/zeldas-adventure-jason-bakutis/ Interview with Zelda’s Adventure (Philips CD-i) Model and Prosthetic Maker Jason Bakutis]


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