Flame Guard: Difference between revisions

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| related = [[Fireproof]]
| related = [[Fireproof]]
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'''Flame Guard''' is a protective effect in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', used in volcanic areas where Link will literally catch fire without protection.
'''Flame Guard''' is a protective effect in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' and ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]'', used in volcanic areas where Link will literally catch fire without protection.


==''Ocarina of Time''==
==''Ocarina of Time''==
The [[Goron Tunic]] is required in [[Death Mountain Crater]] and much of the [[Fire Temple (Ocarina of Time)|Fire Temple]] for Link to exist indefinitely without catching fire and dying. Without it, he can only remain in these areas for eight seconds full heart until he dies. This does not remove actual health and resets when he exits and reenters the volcanic area; but also does not increase upon picking up [[Recovery Heart]]s unless, again, he exits and reenters the area.
The [[Goron Tunic]] is required in [[Death Mountain Crater]] and much of the [[Fire Temple (Ocarina of Time)|Fire Temple]] for Link to exist indefinitely without catching fire and dying. Without it, he can only remain in these areas for eight seconds per full heart until he dies. This does not remove actual health and resets when he exits and reenters the volcanic area; but also does not increase upon picking up [[Recovery Heart]]s unless, again, he exits and reenters the area. Being revived from death by a [[Fairy]] ''does'' reset the timer, however.
 
It does not protect against direct flame, only volcanic heat.


==''Breath of the Wild''==
==''Breath of the Wild''==
Flame Guard is virtually essential in much of [[Eldin (Breath of the Wild)|Eldin]], along with floors 7-11 of the Final Trials in the [[Trial of the Sword]]. It is also needed for the second part of the [[Test of Will]] [[Shrine Quest]].
Flame Guard is virtually essential in much of [[Eldin (Breath of the Wild)|Eldin]], along with floors 7-11 of the Final Trials in the [[Trial of the Sword]]. It is also needed for the second part of the [[Test of Will]] [[Shrine Quest]].
 
While Flame Guard does not protect against direct flame, the [[Fireproof]] [[Set Bonus]] of the Flamebreaker Set does.
 
==''Tears of the Kingdom''==
Unlike in ''Breath of the Wild'', [[Death Mountain]] is inert for the entirety of the game and Flame Guard is not required to navigate anywhere on the overworld Eldin region. However, it is virtually essential in much of the Eldin region of [[the Depths]], where the main volcanic activity in this game is centered, in areas of the Depths directly below hot springs, and in [[Cave]]s in the Eldin region.
 
While Flame Guard does not protect against direct flame, the [[Fireproof]] [[Set Bonus]] of the Flamebreaker Set does.


===Armor===
===Armor===
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File:Fireproof-elixir.png|link=Fireproof Elixir|[[Fireproof Elixir]]
File:Fireproof-elixir.png|link=Fireproof Elixir|[[Fireproof Elixir]]
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[[Fireproof Elixir]] is made by cooking [[Fireproof Lizard]]s or [[Smotherwing Butterfly|Smotherwing Butterflies]] with monster parts. The much rarer [[Smotherwing Butterfly|Smotherwing Butterflies]] are the more potent of the two and are the only critter capable of generating a [[Fireproof Elixir]] with a Level 2 Flame Guard.


{{Cat|Ocarina of Time}}
{{Cat|Ocarina of Time}}
{{cat|Breath of the Wild}}
{{cat|Breath of the Wild Effects}}
{{cat|Tears of the Kingdom Effects}}
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