The Adventure of Link Regional Differences: Difference between revisions

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typos fixed: January of 1987 → January 1987
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''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was originally released on the [[Famicom Disk System]] in Japan during January of 1987. Over a year and a half later, it was released in Europe and the United States on the [[Nintendo Entertainment System]] and had a substantial number of differences. Below is a complete listing of all the regional differences of The Adventure of Link.{{Ref|[https://tcrf.net/Zelda_II:_The_Adventure_of_Link/Regional_Differences The Cutting Room Floor - Adventure of Link Regional Differences]}}
''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was originally released on the [[Famicom Disk System]] in Japan during January 1987. Over a year and a half later, it was released in Europe and the United States on the [[Nintendo Entertainment System]] and had a substantial number of differences. Below is a complete listing of all the regional differences of The Adventure of Link.{{Ref|[https://tcrf.net/Zelda_II:_The_Adventure_of_Link/Regional_Differences The Cutting Room Floor - Adventure of Link Regional Differences]}}


==Title Screen==
==Title Screen==
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==North Castle==
==North Castle==
*At the very start of the game, the [[North Castle]] is decorated differently. In the NES version, the pillars continue off to the side of the altar until the end of the screen.
*At the very start of the game, the [[North Castle]] is decorated differently. In the NES version, the pillars continue off to the side of the altar until the end of the screen.
*There are two torches on the sides of [[Zelda]]. However, these torches are not found during the ending portion of the game.
*There are two torches on the sides of [[Zelda (The Adventure of Link)|Princess Zelda I]]. However, these torches are not found during the ending portion of the game.


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The Famicom Disk System has an extra sound channel, so when the game was ported to the NES, many of the games songs and sound effects needed to be altered.
The Famicom Disk System has an extra sound channel, so when the game was ported to the NES, many of the games songs and sound effects needed to be altered.


*Many of the basic sound effects, such as when link uses a spell, unlocks a door, and finds a fairy are slightly different.
*Many of the basic sound effects, such as when [[Link (The Legend of Zelda)#The Adventure of Link|Link]] uses a spell, unlocks a door, and finds a fairy are slightly different.
*The Battle music is completely different. The Famicom version is a bit shorter, with it running on a 20-second loop, as opposed to the 30-second loop version for the NES. The Famicom version would later be remixed and used as the Mini-Boss battle theme from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
*The Battle music is completely different. The Famicom version is a bit shorter, with it running on a 20-second loop, as opposed to the 30-second loop version for the NES. The Famicom version would later be remixed and used as the Mini-Boss battle theme from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
*When Link dies, the short sound effect that plays is different in the Famicom version.
*When Link dies, the short sound effect that plays is different in the Famicom version.