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{{Interview/A|Hisashi Koinuma|When we're working on a collaboration, you need to convince the other party that 'hey, we're gonna get married. This is a good thing!'}} | {{Interview/A|Hisashi Koinuma|When we're working on a collaboration, you need to convince the other party that 'hey, we're gonna get married. This is a good thing!'}} | ||
{{Interview/A|Yosuke Hayashi|We were really scared of Zelda fans. They [the developers] were watching it [the Nintendo Direct announcement] with bated breath. They see it [the announcement] come out, and they saw the reaction was actually positive! It was really positive. That gave us a lot of confidence, and let us breathe again. [laughs]<br/><br/>It was a confirmation of the idea, confirmation that we were going in the right direction.}} | {{Interview/A|Yosuke Hayashi|We were really scared of Zelda fans. They [the developers] were watching it [the [[Nintendo Direct]] announcement] with bated breath. They see it [the announcement] come out, and they saw the reaction was actually positive! It was really positive. That gave us a lot of confidence, and let us breathe again. [laughs]<br/><br/>It was a confirmation of the idea, confirmation that we were going in the right direction.}} | ||
{{Interview/A|Aonuma|I actually had to encourage them to not worry so much, not to be so scared. [laughs]}} | {{Interview/A|Aonuma|I actually had to encourage them to not worry so much, not to be so scared. [laughs]}} |