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{{Interview/A|Miyamoto|Inevitably we are forced to use new technology to refine the game experience more accessible too. But the image of augmented reality we experience for the first time, I understand the technique primarily as a set of tools in the service of entertainment. The pleasure of play is our credo.}} | {{Interview/A|Miyamoto|Inevitably we are forced to use new technology to refine the game experience more accessible too. But the image of augmented reality we experience for the first time, I understand the technique primarily as a set of tools in the service of entertainment. The pleasure of play is our credo.}} | ||
{{Interview/Q|GameBlog|I especially like the "[[:Category:Iwata Asks| | {{Interview/Q|GameBlog|I especially like the "[[:Category:Iwata Asks|Iwata Asks]]". These interviews where you deliver many stories, sometimes very personal. You would have just one to trust?}} | ||
{{Interview/A|Miyamoto|Hmm ... Well you know I often travel abroad and I happen to be more inspired by the architecture of places that I discover. In Europe specifically, some buildings are marked by history. I figure it must have taken forever to build. And inevitably I do my job with the approximation. I am a creator of virtual elements. I can only feed me the energy of these pioneers because I admire their work. This helps me to improve.}} | {{Interview/A|Miyamoto|Hmm ... Well you know I often travel abroad and I happen to be more inspired by the architecture of places that I discover. In Europe specifically, some buildings are marked by history. I figure it must have taken forever to build. And inevitably I do my job with the approximation. I am a creator of virtual elements. I can only feed me the energy of these pioneers because I admire their work. This helps me to improve.}} |
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