Interview:Planet Gamecube November 30th 2004: Difference between revisions

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(Created page with "{{IncInterview}} Bill Trinen and Nate Bihldorff of NOA's Treehouse division discuss localization, the ESRB, and even the new Zelda for GameCube.<br><br> <hr> <br> <b>PGC: O...")
 
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<b>PGC: Okay, so, we've got a few questions for you guys, but first, could you just explain what is the Treehouse? What does it do?</b><br><br>
<b>PGC: Okay, so, we've got a few questions for you guys, but first, could you just explain what is the Treehouse? What does it do?</b><br><br>


<b>Trinen:</b> Well, the Treehouse is like the product development arm of Nintendo of America. It handles localization, but that’s just one part of it. It also kind of oversees development timelines and things on second-party development in North America and basically the western hemisphere. So they'll be working very heavily with Kensuke Tanabe's group in Japan. You probably know his name most recently from Metroid Prime. He's been in EAD for a long time, he was the producer on Metroid Prime, and again the producer on Metroid Prime 2.<br><br>
<b>Trinen:</b> Well, the Treehouse is like the product development arm of Nintendo of America. It handles localization, but that's just one part of it. It also kind of oversees development timelines and things on second-party development in North America and basically the western hemisphere. So they'll be working very heavily with Kensuke Tanabe's group in Japan. You probably know his name most recently from Metroid Prime. He's been in EAD for a long time, he was the producer on Metroid Prime, and again the producer on Metroid Prime 2.<br><br>


His branch of SPD basically is responsible for second-party development in the western hemisphere, as well as some in Japan. His group was basically responsible for working with IS (Intelligent Systems) on Paper Mario. So the Treehouse works in conjunction with them, communicating with development teams, for instance, the guys at N-Space on Geist, looking at progress, evaluating versions of the game, getting feedback, that sort of thing. You know, pushing them to get things done on schedule.<br><br><br><br>
His branch of SPD basically is responsible for second-party development in the western hemisphere, as well as some in Japan. His group was basically responsible for working with IS (Intelligent Systems) on Paper Mario. So the Treehouse works in conjunction with them, communicating with development teams, for instance, the guys at N-Space on Geist, looking at progress, evaluating versions of the game, getting feedback, that sort of thing. You know, pushing them to get things done on schedule.<br><br><br><br>
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<b>Bihldorff:</b> That we can talk about?<br><br>
<b>Bihldorff:</b> That we can talk about?<br><br>


<b>Trinen:</b> Yeah (laughs) classic answer to that question, uh, well, we just finished up on Paper Mario, just finished up Minish Cap, that's gone gold. Nate’s been working on...<br><br>
<b>Trinen:</b> Yeah (laughs) classic answer to that question, uh, well, we just finished up on Paper Mario, just finished up Minish Cap, that's gone gold. Nate's been working on...<br><br>


<b>Bihldorff:</b> ...Mario Tennis, Metroid Prime: Echoes, um, we're doing Jungle Beat, I guess that's not a big secret, we’re allowed to talk about that, which is awesome.<br><br><br><br>
<b>Bihldorff:</b> ...Mario Tennis, Metroid Prime: Echoes, um, we're doing Jungle Beat, I guess that's not a big secret, we're allowed to talk about that, which is awesome.<br><br><br><br>


<b>PGC: Yeah, Bill’s favorite game!</b><br><br>
<b>PGC: Yeah, Bill's favorite game!</b><br><br>


<b>Bihldorff:</b> Yes, my favorite game, too.<br><br>
<b>Bihldorff:</b> Yes, my favorite game, too.<br><br>
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<b>Trinen:</b> Yeah, that game is like, the magic of the original Super Mario Brothers to me. Just pure brilliance.<br><br><br><br>
<b>Trinen:</b> Yeah, that game is like, the magic of the original Super Mario Brothers to me. Just pure brilliance.<br><br><br><br>


<b>PGC: Well, he’s the "King of Kings". (laughter) You guys have got to lobby for that to be kept on the box.</b><br><br>
<b>PGC: Well, he's the "King of Kings". (laughter) You guys have got to lobby for that to be kept on the box.</b><br><br>


<b>Bihldorff:</b> I somehow doubt it. (laughs) Oh, and a bunch of DS stuff.<br><br>
<b>Bihldorff:</b> I somehow doubt it. (laughs) Oh, and a bunch of DS stuff.<br><br>
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<b>Trinen:</b> What did you see that wouldn't make it?<br><br>
<b>Trinen:</b> What did you see that wouldn't make it?<br><br>


<b>Bihldorff:</b> It’s really case by case, that sort of thing.<br><br><br><br>
<b>Bihldorff:</b> It's really case by case, that sort of thing.<br><br><br><br>


<b>PGC: Paper Mario, I think I was surprised, some of the jokes seemed to be kind of low brow, I'm trying to think of some examples...it's been a couple months since I played it.</b><br><br>
<b>PGC: Paper Mario, I think I was surprised, some of the jokes seemed to be kind of low brow, I'm trying to think of some examples...it's been a couple months since I played it.</b><br><br>
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<b>Trinen:</b> They like really bad puns in Japan. Bad puns are huge over there. I don't know if that's what you mean by low brow.<br><br>
<b>Trinen:</b> They like really bad puns in Japan. Bad puns are huge over there. I don't know if that's what you mean by low brow.<br><br>


<b>Bihldorff:</b> We didn’t do anything about her dress, err... that was in Super Star Saga.<br><br>
<b>Bihldorff:</b> We didn't do anything about her dress, err... that was in Super Star Saga.<br><br>


<b>Trinen:</b> Well, it did make it into Super Star Saga, joking about how when they gave that extra dress to Luigi, and the joke in the Japanese was that hers was probably all torn and dirty from, you know... (laughter)<br><br><br><br>
<b>Trinen:</b> Well, it did make it into Super Star Saga, joking about how when they gave that extra dress to Luigi, and the joke in the Japanese was that hers was probably all torn and dirty from, you know... (laughter)<br><br><br><br>
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<b>Trinen:</b> Oh, where she drinks the potion, she turns invisible, and she takes her dress off? Yeah, that's in our version.<br><br><br><br>
<b>Trinen:</b> Oh, where she drinks the potion, she turns invisible, and she takes her dress off? Yeah, that's in our version.<br><br><br><br>


<b>PGC: Oh, okay, I haven’t played the English version yet.</b><br><br>
<b>PGC: Oh, okay, I haven't played the English version yet.</b><br><br>


<b>Trinen:</b> The first full nudity of Princess Peach. (laughter)<br><br>
<b>Trinen:</b> The first full nudity of Princess Peach. (laughter)<br><br>
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<b>Bihldorff:</b> We didn't take out any content... We obviously changed text around here and there. Oh yeah, we took out one chalk outline of a dead Toad in the road with the blood smear. A lot of times, it's not we think it's that inappropriate, because nobody's really offended by that, but sometimes, in the U.S. market, if we decide we want to get an 'E', which did for Paper Mario, you know, we really feel that it appeals to all ages.<br><br>
<b>Bihldorff:</b> We didn't take out any content... We obviously changed text around here and there. Oh yeah, we took out one chalk outline of a dead Toad in the road with the blood smear. A lot of times, it's not we think it's that inappropriate, because nobody's really offended by that, but sometimes, in the U.S. market, if we decide we want to get an 'E', which did for Paper Mario, you know, we really feel that it appeals to all ages.<br><br>


<b>Trinen:</b> A lot of people don’t understand about how the rating system works. If you get a rating you weren’t expecting to get... The ratings effect where you can advertise a game. If you say for instance, you're expecting to get an 'E' rating for a game, and you buy, in advance, because you have to buy in advance, TV and print ads, you know, in magazines, that will accept E-rated games, but wouldn't accept, for example, T-rated games, or even E-rated games with some descriptors, once you get that rating that's not what you thought it was going to be, you just wasted all this advertising money, because you can't advertise it there. And, so, really, it's not so much, "We're Nintendo, we make kiddy games" - it's that "A: we're Nintendo, and we make games that we think appeal to all ages and B: because they appeal to all ages, we want to be able to market to all ages" and then it's important to get that E rating.<br><br>
<b>Trinen:</b> A lot of people don't understand about how the rating system works. If you get a rating you weren't expecting to get... The ratings effect where you can advertise a game. If you say for instance, you're expecting to get an 'E' rating for a game, and you buy, in advance, because you have to buy in advance, TV and print ads, you know, in magazines, that will accept E-rated games, but wouldn't accept, for example, T-rated games, or even E-rated games with some descriptors, once you get that rating that's not what you thought it was going to be, you just wasted all this advertising money, because you can't advertise it there. And, so, really, it's not so much, "We're Nintendo, we make kiddy games" - it's that "A: we're Nintendo, and we make games that we think appeal to all ages and B: because they appeal to all ages, we want to be able to market to all ages" and then it's important to get that E rating.<br><br>


<b>Bihldorff:</b> Oh, I know what you're thinking of. When you get to the island, and Flabio and the bob-omb sailor are arguing about something and then he tells Flabio, "you know what I think about that?" And then he farts.<br><br><br><br>
<b>Bihldorff:</b> Oh, I know what you're thinking of. When you get to the island, and Flabio and the bob-omb sailor are arguing about something and then he tells Flabio, "you know what I think about that?" And then he farts.<br><br><br><br>