Interview:IndustryGamers July 14th 2011: Difference between revisions

Want an adless experience? Log in or Create an account.
m
Text replace - "’" to "'"
mNo edit summary
m (Text replace - "’" to "'")
Line 13: Line 13:
{{Interview/A|Eiji Aonuma|First off... I've been involved in it in some capacity since the stage where we started to bring things all together and decide what to make of this new system. We had the idea already that we're going to have this monitor in the controller. So that was about 2 years ago when I started to be involved in these meetings and we decided how we should further develop the system, and in what direction we wanted to take it.
{{Interview/A|Eiji Aonuma|First off... I've been involved in it in some capacity since the stage where we started to bring things all together and decide what to make of this new system. We had the idea already that we're going to have this monitor in the controller. So that was about 2 years ago when I started to be involved in these meetings and we decided how we should further develop the system, and in what direction we wanted to take it.


The way I was involved in many ways in the project was as the representative for how Zelda will evolve with this new console. That was the perspective I brought to those meetings. Obviously, Zelda is one of those games in which a lot of the gameplay is centered around the idea of items and tools that the player uses in various ways in their environment. And so, so far it's just been me examining how I'd like to use that new controller on the interface there to allow additional control or easier control over the toolset that’s given to the player as well as how to open up new possibilities.}}
The way I was involved in many ways in the project was as the representative for how Zelda will evolve with this new console. That was the perspective I brought to those meetings. Obviously, Zelda is one of those games in which a lot of the gameplay is centered around the idea of items and tools that the player uses in various ways in their environment. And so, so far it's just been me examining how I'd like to use that new controller on the interface there to allow additional control or easier control over the toolset that's given to the player as well as how to open up new possibilities.}}


{{Interview/Q|IG|The 'HD Experience' demo that was shown of Zelda, is that representative of just how good a new [[Zelda Wii U|Zelda on the Wii U]] would look?}}
{{Interview/Q|IG|The 'HD Experience' demo that was shown of Zelda, is that representative of just how good a new [[Zelda Wii U|Zelda on the Wii U]] would look?}}
Line 21: Line 21:
{{Interview/Q|IG|One thing I was wondering about from the Nintendo strategy side - and I don't expect you to speak for Mr. Miyamoto - but it seems like it's been a while since Nintendo has launched a new platform, specifically, a new console, with a Mario or a Zelda. And I'm wondering why that is; obviously, the teams are made aware of when new hardware is going to be launched and released to the market, and I would think that it would be in the best interest of Nintendo to have, for example, a new Zelda at the launch of a new console like the Wii U.}}
{{Interview/Q|IG|One thing I was wondering about from the Nintendo strategy side - and I don't expect you to speak for Mr. Miyamoto - but it seems like it's been a while since Nintendo has launched a new platform, specifically, a new console, with a Mario or a Zelda. And I'm wondering why that is; obviously, the teams are made aware of when new hardware is going to be launched and released to the market, and I would think that it would be in the best interest of Nintendo to have, for example, a new Zelda at the launch of a new console like the Wii U.}}


{{Interview/A|EA|I can't really speak to Mario, obviously - it's not my forte. But with regards to Zelda, the development process is typically around 3 years and that's a pretty big timeline obviously. So you've got a timeline for a given Zelda game and you've also got a timeline for new hardware. So obviously when those two timelines can line up neatly, then, yes we’d love to have something out and available at launch. There have been times when we've realized how important that is. For example, when [[The Legend of Zelda: Twilight Princess|Twilight Princess]] was being developed, we started on the GameCube and it turned out the game was going to complete itself more or lese around the time of the Wii launch and I thought, "Well, it would be a real waste not to have that available for new players with that functionality in the forefront." So we did make a Wii version of the game as well as the GameCube version.
{{Interview/A|EA|I can't really speak to Mario, obviously - it's not my forte. But with regards to Zelda, the development process is typically around 3 years and that's a pretty big timeline obviously. So you've got a timeline for a given Zelda game and you've also got a timeline for new hardware. So obviously when those two timelines can line up neatly, then, yes we'd love to have something out and available at launch. There have been times when we've realized how important that is. For example, when [[The Legend of Zelda: Twilight Princess|Twilight Princess]] was being developed, we started on the GameCube and it turned out the game was going to complete itself more or lese around the time of the Wii launch and I thought, "Well, it would be a real waste not to have that available for new players with that functionality in the forefront." So we did make a Wii version of the game as well as the GameCube version.


But in general, the timeline for new hardware is actually shorter than the timeline for a new Zelda game. And because of that, when they don't line up correctly - and that's often the case - it's extremely hard to coordinate getting that title out as a day one title. But when possible, of course it's something that we understand is great and we like to do it. And, naturally, I realize that it is in some ways a problem that Zelda games take as long as they do. I would like to get them out faster. That's something that I consider a personal challenge and it's something that I look into.}}
But in general, the timeline for new hardware is actually shorter than the timeline for a new Zelda game. And because of that, when they don't line up correctly - and that's often the case - it's extremely hard to coordinate getting that title out as a day one title. But when possible, of course it's something that we understand is great and we like to do it. And, naturally, I realize that it is in some ways a problem that Zelda games take as long as they do. I would like to get them out faster. That's something that I consider a personal challenge and it's something that I look into.}}


{{Interview/Q|IG|Speaking of the personal side, do you wish at times that you could work on something other than Zelda? You’ve been sort of the go-to guy for the Zelda franchise for a long time now. Do you have a creative desire to maybe work on a brand new Nintendo franchise?}}
{{Interview/Q|IG|Speaking of the personal side, do you wish at times that you could work on something other than Zelda? You've been sort of the go-to guy for the Zelda franchise for a long time now. Do you have a creative desire to maybe work on a brand new Nintendo franchise?}}


{{Interview/A|EA|Yeah, the truth of it is I always want to work on something new. It just turns out that as I'm coming up with these ideas along the way, I realize, "Y'know, this could really work on a Zelda game." And it sort filters back into it and in the end, we come back into another Zelda project. So in some ways, it's a bit of a challenge for me personally that Zelda ends up becoming this pool of my ideas and it keeps absorbing the ideas I have and they get integrated back into Zelda games. But that's just sort of the way it's flown for me.}}
{{Interview/A|EA|Yeah, the truth of it is I always want to work on something new. It just turns out that as I'm coming up with these ideas along the way, I realize, "Y'know, this could really work on a Zelda game." And it sort filters back into it and in the end, we come back into another Zelda project. So in some ways, it's a bit of a challenge for me personally that Zelda ends up becoming this pool of my ideas and it keeps absorbing the ideas I have and they get integrated back into Zelda games. But that's just sort of the way it's flown for me.}}
Line 45: Line 45:
{{Interview/Q|IG|I would follow up by quickly adding that there have been people, like the former Capcom executive Inafune-san, who have literally said, "Oh, the Japanese games industry is finished." I'm curious to hear what your thinking is on that.}}
{{Interview/Q|IG|I would follow up by quickly adding that there have been people, like the former Capcom executive Inafune-san, who have literally said, "Oh, the Japanese games industry is finished." I'm curious to hear what your thinking is on that.}}


{{Interview/A|EA|My initial reaction is that I don’t feel like I've been involved in the game industry. I don't have the kind of sense constantly lurking over me. It feels more like I've been part of a company that tries to make interesting and entertaining things. When we find something that brings out that curiosity in ourselves and other people, we just continue to develop and iterate on it and make different things. So I think that...there's a lot to still be discovered and innovated and iterated on. So no, I don't think in general, that it's fair to say that things are over. When I hear Mr. Inafune making those kinds of comments, it makes me think that maybe he's just a little tired. [laughs]}}
{{Interview/A|EA|My initial reaction is that I don't feel like I've been involved in the game industry. I don't have the kind of sense constantly lurking over me. It feels more like I've been part of a company that tries to make interesting and entertaining things. When we find something that brings out that curiosity in ourselves and other people, we just continue to develop and iterate on it and make different things. So I think that...there's a lot to still be discovered and innovated and iterated on. So no, I don't think in general, that it's fair to say that things are over. When I hear Mr. Inafune making those kinds of comments, it makes me think that maybe he's just a little tired. [laughs]}}


{{Interview/Q|IG|During the Nintendo roundtable, it was indicated that [[The Legend of Zelda: Skyward Sword|Skyward Sword]] would probably be one of the last remaining Wii titles from Nintendo since the focus is switching to Wii U. Do you feel you've been able to extract as much as you can from the Wii and that's why Nintendo's switching to the new system or do you feel that more could be done with the Wii itself?}}
{{Interview/Q|IG|During the Nintendo roundtable, it was indicated that [[The Legend of Zelda: Skyward Sword|Skyward Sword]] would probably be one of the last remaining Wii titles from Nintendo since the focus is switching to Wii U. Do you feel you've been able to extract as much as you can from the Wii and that's why Nintendo's switching to the new system or do you feel that more could be done with the Wii itself?}}