Interview:The Illustrated History of Electronic Games: Difference between revisions

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{{IncInterview}}
Introduction<br>
Introduction<br>
Shigeru Miyamoto is one of the most influential and successful game developers in the history of electronic games. His importance to the success of Nintendo cannot be overstated. Today, he is a super-producer, designing games and also overseeing Nintendo's many development groups. "He is a fantastic tutor for new producers," says Minoru Arakawa, founder and president of Nintendo of America. On these pages, Miyamoto-san comments on various aspects of his games and career.<br><br>
Shigeru Miyamoto is one of the most influential and successful game developers in the history of electronic games. His importance to the success of Nintendo cannot be overstated. Today, he is a super-producer, designing games and also overseeing Nintendo's many development groups. "He is a fantastic tutor for new producers," says Minoru Arakawa, founder and president of Nintendo of America. On these pages, Miyamoto-san comments on various aspects of his games and career.<br><br>
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<b>On the Evolution of the Original Legend of Zelda</b><br><br>
<b>On the Evolution of the Original Legend of Zelda</b><br><br>
The first Legend of Zelda was created based upon the original concept of "miniature garden that you can put inside your drawer," inside of which the player can freely explore. As you can see it in the recent Pikmin game too, I make it a point of making games where the players become more creative by playing the game. The Legend of Zelda was the first game which has successfully incorporated such a concept. I tried to make a game where the next move the player is supposed to take is not already determined. Each player has to decide the route he or she thinks is best and take the best possible action, and by doing so, players can accomplish a variety of wonders. Another big element is that players themselves can grow. In the game you see and feel that Link actually grows. At the same time, the players can become better game players. I believe that this is the most definition difference with RPG games that make use of parameters to show such a growth. In 2002, we will introduce you to the new Zelda game on Nintendo GameCube. This one is also going to be a unique, unprecedented game full of surprises. Please look forward to it!
The first Legend of Zelda was created based upon the original concept of "miniature garden that you can put inside your drawer," inside of which the player can freely explore. As you can see it in the recent Pikmin game too, I make it a point of making games where the players become more creative by playing the game. The Legend of Zelda was the first game which has successfully incorporated such a concept. I tried to make a game where the next move the player is supposed to take is not already determined. Each player has to decide the route he or she thinks is best and take the best possible action, and by doing so, players can accomplish a variety of wonders. Another big element is that players themselves can grow. In the game you see and feel that Link actually grows. At the same time, the players can become better game players. I believe that this is the most definition difference with RPG games that make use of parameters to show such a growth. In 2002, we will introduce you to the new Zelda game on Nintendo GameCube. This one is also going to be a unique, unprecedented game full of surprises. Please look forward to it!
{{Cat|Unformatted Interviews}}