Interview:Nintendo Power March 5th 2002: Difference between revisions

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(Created page with "Nintendo Power Magazine is pleased to present the following interview with Satoru Iwata, Director and General Manager of the Corporate Planning Division of Nintendo Col. Ltd; ...")
 
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{{IncInterview}}
Nintendo Power Magazine is pleased to present the following interview with Satoru Iwata, Director and General Manager of the Corporate Planning Division of Nintendo Col. Ltd; and Shigeru Miyamoto, creator of Mario, Zelda, Donkey Kong, Pikmin and more. More officially stated, Mr. Miyamoto is General Manager of the entertainment analysis and development division and a director for Nintendo Co., Ltd.<br><br>
Nintendo Power Magazine is pleased to present the following interview with Satoru Iwata, Director and General Manager of the Corporate Planning Division of Nintendo Col. Ltd; and Shigeru Miyamoto, creator of Mario, Zelda, Donkey Kong, Pikmin and more. More officially stated, Mr. Miyamoto is General Manager of the entertainment analysis and development division and a director for Nintendo Co., Ltd.<br><br>


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I: I haven't really thought about the distinctions. The question is more about commonalties. You have to focus on what works, not what doesn't work. Things that try to simulate real life will depend more on culture. Pokémon was actually not designed for a global release. You have to find a level of fun intrinsic to human nature.
I: I haven't really thought about the distinctions. The question is more about commonalties. You have to focus on what works, not what doesn't work. Things that try to simulate real life will depend more on culture. Pokémon was actually not designed for a global release. You have to find a level of fun intrinsic to human nature.
{{Cat|Unformatted Interviews}}