Interview:GG8 May 16th 2001: Difference between revisions

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(Created page with "Shigeru Miyamoto, Eiji Aonuma, and Mitsuhiro Takano talk with GG8 about Majora's Mask. Topics discuss include the development process, the three day game cycle, the inclusion ...")
 
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Shigeru Miyamoto, Eiji Aonuma, and Mitsuhiro Takano talk with GG8 about Majora's Mask. Topics discuss include the development process, the three day game cycle, the inclusion of a fairy companion, and the storyline. Eiji Aonuma also talks briefly about Zelda GameCube.<br><br>
Shigeru Miyamoto, Eiji Aonuma, and Mitsuhiro Takano talk with GG8 about Majora's Mask. Topics discuss include the development process, the three day game cycle, the inclusion of a fairy companion, and the storyline. Eiji Aonuma also talks briefly about Zelda GameCube.<br><br>


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We're lucky that we've noticed this when we have and so really the challenge for us is to find that new key and what it is that's going to be able to create these games simply and have them packed full of fun and entertainment in a way that they are going to sell to the masses. And that's a role that all game designers are going to have to take in this next generation and it's hard to say what that 'key' is going to be right now.
We're lucky that we've noticed this when we have and so really the challenge for us is to find that new key and what it is that's going to be able to create these games simply and have them packed full of fun and entertainment in a way that they are going to sell to the masses. And that's a role that all game designers are going to have to take in this next generation and it's hard to say what that 'key' is going to be right now.
{{Cat|Unformatted Interviews}}