Interview:Famitsu October 10th 2002: Difference between revisions

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(Created page with "Reported and Translated by Bakudan Yoshinoya<br> October 10, 2002<br> Originally from Planet GameCube<br><br> Last week's Famitsu featured an interview with Eiji Aonuma, dire...")
 
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Reported and Translated by Bakudan Yoshinoya<br>
Reported and Translated by Bakudan Yoshinoya<br>
October 10, 2002<br>
October 10, 2002<br>
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<b>Aonuma:</b> We made a game that will not disappoint those who are waiting with all their hearts. We believe that as long as we ourselves feel the game is fun during the development, it should not disappoint fans. So please look forward to this game. By using the GC/GBA link, we created a system where beginners can follow. For people that are not good at solving puzzles and action, please play it with your family or loved ones.
<b>Aonuma:</b> We made a game that will not disappoint those who are waiting with all their hearts. We believe that as long as we ourselves feel the game is fun during the development, it should not disappoint fans. So please look forward to this game. By using the GC/GBA link, we created a system where beginners can follow. For people that are not good at solving puzzles and action, please play it with your family or loved ones.
{{Cat|Unformatted Interviews}}