The Wind Waker Items: Difference between revisions

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{{CD|file=Tingletuner.png|link=Tingle Tuner|caption=Tingle Tuner|desc=The Tingle Tuner is an item given to you by [[Tingle]] himself. When you rescue him from his jail cell on [[Windfall Island]], he will give Link the Tingle Tuner as a sign of friendship, acknowledging him as a "true fairy". This item can be activated by connecting a Gameboy Advance to the Gamecube or Wii via a Link Cable. It will allow Link to partake in many different sidequests along his journey, such as finding hidden Tingle statues and finding bonus [[Rupee]]s. It is not available in ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]'', and is replaced by the [[Tingle Bottle]].}}
{{CD|file=Tingletuner.png|link=Tingle Tuner|caption=Tingle Tuner|desc=The Tingle Tuner is an item given to you by [[Tingle]] himself. When you rescue him from his jail cell on [[Windfall Island]], he will give Link the Tingle Tuner as a sign of friendship, acknowledging him as a "true fairy". This item can be activated by connecting a Gameboy Advance to the Gamecube or Wii via a Link Cable. It will allow Link to partake in many different sidequests along his journey, such as finding hidden Tingle statues and finding bonus [[Rupee]]s. It is not available in ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]'', and is replaced by the [[Tingle Bottle]].}}
{{CD|file=Magicarmortww_Artwork.png|link=Magic Armor|caption=Magic Armor|desc=The Magic Armor is an item given to you by [[Zunari]] as a reward after completing the [[Island Trading Sequence]]. This item creates a magical barrier around Link that protects him from damage. While active, the armor drains Link's magic meter. Once Link's magic is depleted, the Magic Armor stops working. The Magic Armor can also be used while sailing to protect from attacks during battles at sea.}}
{{CD|file=Magicarmortww_Artwork.png|link=Magic Armor|caption=Magic Armor|desc=The Magic Armor is an item given to you by [[Zunari]] as a reward after completing the [[Island Trading Sequence]]. This item creates a magical barrier around Link that protects him from damage. While active, the armor drains Link's magic meter. Once Link's magic is depleted, the Magic Armor stops working. The Magic Armor can also be used while sailing to protect from attacks during battles at sea.}}
{{CD|file=1174010_1359323607875_full.png|link=Iron Boots|caption=Iron Boots|desc=The Iron Boots are found in a cave on Ice Ring Isle and are not accessible until Link receives the [[Fire and Ice Arrows]] from the [[Fairy Queen]] on [[Mother & Child Isles]] after learning the [[Ballad of the Gales]] and warping to them. The Iron Boots allow Link to not be affected by wind when equipped, therefore making them essential for the [[Wind Temple]]. They also allow Link to activate springboards first by wearing the boots and then taking them off. Larger statues may also be pulled over when the Iron Boots are paired with the [[Hookshot]]. One difference of these boots from other Zelda games is that when Link enters the water, the boots are automatically unequipped as opposed to making Link sink the the bottom of the body of water.}}
{{CD|file=1174010_1359323607875_full.png|link=Iron Boots|caption=Iron Boots|desc=The Iron Boots are found in a cave on Ice Ring Isle and are not accessible until Link receives the [[Fire Arrow]]s and [[Ice Arrow]]s from the [[Fairy Queen]] on [[Mother & Child Isles]] after learning the [[Ballad of the Gales]] and warping to them. The Iron Boots allow Link to not be affected by wind when equipped, therefore making them essential for the [[Wind Temple]]. They also allow Link to activate springboards first by wearing the boots and then taking them off. Larger statues may also be pulled over when the Iron Boots are paired with the [[Hookshot]]. One difference of these boots from other Zelda games is that when Link enters the water, the boots are automatically unequipped as opposed to making Link sink the the bottom of the body of water.}}
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