EX Trial of the Sword: Difference between revisions

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To begin, the Master Sword must be returned to its pedestal in front of the [[Great Deku Tree]] in [[Korok Forest]] to enter the [[Trial of the Sword]].
To begin, the Master Sword must be returned to its pedestal in front of the [[Great Deku Tree]] in [[Korok Forest]] to enter the [[Trial of the Sword]].


Beginning Trials
 
 
 
 
'''Beginning Trials'''


Level 1
Level 1
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General Strategies - Oh boy, it's another boss battle. As long as you can run for a good amount of time, this one shouldn't give you too much trouble. Since there is a lot of room to run around in, use the arrow to the eye tactic and deal damage when he is stunned. Once he starts covering his eye, wait for him to spot a palm tree to strike again.
General Strategies - Oh boy, it's another boss battle. As long as you can run for a good amount of time, this one shouldn't give you too much trouble. Since there is a lot of room to run around in, use the arrow to the eye tactic and deal damage when he is stunned. Once he starts covering his eye, wait for him to spot a palm tree to strike again.
After you defeat him (or before if you manage to crawl on top of him), grab the sword, the shield, and the bow that was hanging on his necklace.
After you defeat him (or before if you manage to crawl on top of him), grab the sword, the shield, and the bow that was hanging on his necklace.
'''Middle Trials'''
Level 1
Enemies: Red Bokoblins x5
Weapons: Boko Spear, Boko Club, Boko Bow, Woodcutter's Axe, Spiked Boko Blub, Soldier's Bow x2, Soldier's Broadsword
Layout: Three elevated areas access by strong upward winds.
General Strategies - The moment you gain control, move! Unless you'd like a fire arrow in your side. Jump off and start gliding. You've got three areas to go but you'll want to go to your right where there aren't any enemies. There's also a Boko Spear! You can let the incoming Fire Arrows hit the crates and let them burn to get the food inside.Next, head to the area opposite of the current area. There you'll fight off two Bokoblins. Try not to knock the enemies off into the abyss, they usually go down with the weapons they're using! Grab the explosive barrel in the corner and throw it down to the next area below. You can also use Magnesis on the metal crates to drop it on enemies.
There are two chests here. The first is in the middle area. Both can be brought down by burning the wooden planks with Fire Arrows. You can find these special arrows in some of the barrels and crates.
Level 2
Enemies: Red Bokoblin x2, Blue Bokoblin, Fire Wizzrobe, Meteo Wizzrobe
Weapons: Soldier's Spear, Soldier's Sword, Soldier's Shield, Spiked Boko Bow, Fire Rod, Meteor Rod Feathered Edge
Layout: Various platforms around a center wall.
General Strategies - The platform you start on has two enemies on it. Use a spear or long range weapon to give yourself space. If there is too much going on, you can always glide away at any moment.
A second Red Bokoblin waits on the platform above. He is an easy kill. Two fire producing Wizzrobes hop around the room. The best way to take them out is to glide in the air, use slow motion to knock them right in the head, then send them tumbling down. Falling will get rid of them, but you'll also loose the weapons they drop.
There is a chest resting on a wooden plank. Use Fire Arrows to bring it down -- or, if you want to save them, get an enemy to fire in your direction or toss a bomb into an updraft. Inside is a Feathered Edge.
Level 3
Enemies: Red Bokoblins x4, Blue Bokoblins x3
Weapons: Enhanced Lizal Spear, Spiked Boko Bow x2, Phrenic Bow, Lizal Forked Bow, Boko Bow
Layout: Open and empty center, pockets of platforms along the walls.
General Strategies - Don't. Stop. Moving. The moment you enter, all the Bokoblins in the room will start raining down arrows of all elements. There is an area on the left that you can glide to, protecting you from most of the enemies. Not all of course. From here you can start pinning them down with arrows, specifically the Red Bokoblins that can be taken out with a single headshot.
There is a treasure chest held up on a platform with balloons. Shoot down the balloon closest to the wall so that the chest can slide off to safety. But don't let it bounce into the ditch!
Level 4
Enemies: Stationary Guardian
Weapons: None
Layout: Abyss with several platforms scattered about.
General Strategies - Of course, this level starts you with a Stationary Guardian staring right down at you. If you really need to hide, there is a platform underneath the Guardian where it won't be able to zap you. Avoid the platform with the explosives as they aren't worth your time. Get up close to the guardian, whip out your bow and slam a few arrows into its eye. This will stun it, allowing you to drop onto its platform and start hashing out some strong attacks. Keep doing this until it explodes.
Level 5
Enemies: None
Weapons: Knight's Broadsword, Falcon Bow, Woodcutter's Axe
Layout: A rest area.
General Strategies - A rest room! First make sure to slowly crouch over to the Fairy and snag it before it flies away. This serene room has three chests filled with a Knight's Broadsword, a Falcon Bow, and Hylian Trousers! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!
Level 6
Enemies: Fire Keese x5, Big Electric ChuChu
Weapons: None
Layout: Dark room with tall grass, trees, and torches.
General Strategies - Don't be alarmed, this room is actually pretty easy! Wait for a few of the Fire Keese to fly towards you, then give them a whack to take 'em out. Use a wooden weapon as a torch to continue through the room. Take out the remaining Fire Keese, then send an arrow to Big Electric ChuChu to complete the room. You can also light the tall grass on fire if you need the extra light.
Level 7
Enemies: Fire-Breath Lizalfos x2, Lizalfos x3
Weapons: Forest Dweller's Spear, Flameblade, Strengthened Lizal Bow, Torch
Layout: Dark room with a skull camp, trees, and torches.
General Strategies - This one can be tough. Two fire breathing Lizalfos lurk in the middle of this room. You can try to create some light by shooting a fire arrow, throwing a bomb, or lighting some grass on fire, but your best bet is to let the Lizalfos come running to you and your two nice torches.
Once you've got their attention, pull out a spear or long distance item and have it ready. If they start breathing fire in your direction, shoot an arrow directly at their face to put an end to it.
Level 8
Enemies: Meteo Wizzrobe, Black Bokoblins x3
Weapons: Meteor Rod, Dragonbone Boko Bat, Dragonbone Boko Bat, Soldier's Broadsword, Rusty Broadsword x2, Rusty Halberd
Layout: Dark room filled with ruins and torches.
General Strategies - A Wizzrobe can be seen hopping in the distance. Climb up into the tower on the right to see a nearby camp with two Bokoblins. Attack from here or sneak over and silently attack. Since these three are now in the black tier, they'll take longer to fight. Lead them to a torch if you need more light.
As for the Fire Wizzrobe, you should have some Ice Arrows handy from a previous level. One shot of this and the Wizzrobe will be no more.
Level 9
Enemies: Stationary Guardian
Weapons: Torch x2, Rusty Broadsword, Rusty Shield
Layout: Dark room filled with ruins and torches.
General Strategies - We've all wanted to fight a Guardian in the dark, right? Thankfully there is only one in this room. As daunting as it may seem, this level is pretty easy. Throw a Fire Arrow in the direction of the Guardian to get a look at the surrounding area. Shoot an arrow at its eye and attack while stunned. Just don't let it see you while you attack! If you need to hide, there are plenty of walls at your service.
Level 10
Enemies: Black Hinox
Weapons: Knight's Broadsword, Knight's Bow, Thunderstorm Rod, Rusty Halberd, Rusty Claymore, Torch
Layout: Dark room filled with ruins and torches
General Strategies - You can hear it the moment you enter. There is a Hinox in the room. Light a torch and get close. Pick your best weapon, charge up the attack, then release and cut out a chunk of health.The eye of the Hinox is bright and visible, but you won't be able to see the rest of its body. If you're able to find the corners of the room, you can squeeze between the room wall and the tower wall to take a breather from the Hinox. It's still dark and hard to tell if he can get you there, so don't stay too long.
The center area of the room is generally large and open, so if you can run to one end of the room, you should be able to get a few good shots on Hinox from afar. There's also a very tall tower that you can try to climb, but it'll be hard to find in the dark.
His necklace has three powerful weapons, so make sure to pick them up!
Level 11
Enemies: None
Weapons: Forest Dweller's Spear, Forest Dweller's Sword
Layout: A rest area.
General Strategies - Another rest room! First make sure to slowly crouch over to the two Fairies and snag them before they fly away. This serene room has three chests filled with a spear, a sword, and Hylian Tunic! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!
Level 12
Enemies: Guardian Scout I x6
Weapons: None
Layout: Empty room with shallow water.
General Strategies - It might take you by surprise at first but this room is easy to get through. The Guardian Scouts in front of you will attack one by one, but if you keep moving you'll stay clear of their mini lasers. Walk sideways and shoot arrows at all of them to easily pass this room. Don't forget to use Cryonisis to get the chest on the left.
Level 13
Enemies: Guardian Scout II x3
Weapons: Ancient Battle Axe, Guardian Spear, Guardian Sword, Duplex Bow
Layout: Room with intersecting paths.
General Strategies - Hmm, another pretty easy room. You've fought these Guardian Scouts countless times, so what's three more? Each one has a single weapon and they are easy to avoid. You also have powerful weapons so you have nothing to worry about.
Inside the tall platform, there is a block that you can use Magnesis on. Pull it away from the hole, and inside, you will find a chest containing a Duplex Bow.
Level 14
Enemies: Guardian Scout I x4, Guardian Scout II x2
Weapons: Guardian Sword x2
Layout: Cross shaped walkway surrounded by water.
General Strategies - This room is set up so that you have to fight two Guardian Scout II while four Guardian Scouts fire small lasers from the four corners of the room. Since the two bigger enemies don't attack immediately, you'll have some time to shoot arrows at the four smaller Guardian Scouts, all while still moving of course.
Once the smaller ones are gone, focus on fighting the other two. Flurry Rushes are good to use here and the chances of it happening are greater. It's also possible for them to fall into the water which is an instant kill. After they have been dealt with, search the pools of water for a metal chest.
Level 15
Enemies: Guardian Scout III x2
Weapons: Guardian Sword +, Guardian Spear, Ancient Battle Axe
Layout: Open room with weak pillars.
General Strategies - So this is basically like one of those shrine battles but now you'll be fighting two at a time. Luckily these are still the Guardian Scout II variety so they won't be too much trouble. Do keep in mind that they will go through all three phases, including the super laser at the end.
If you ever need to get away, light the leaves on fire to create a draft of wind that can take you to one of the raised platforms in the corner.
Level 16
Enemies: Guardian Scout IV
Weapons: Guardian Spear+, Ancient Battle Axe+, Guardian Sword+
Layout: Open room with weak pillars.
General Strategies - Well, that's quite the jump. This time you'll be fighting the highest level Guardian Scout, thankfully just one. Nothing new here! Be sure to use the Guardian weapons you've collected to deal the most amount of damage possible, and use elemental arrows to stun it when it tries its laser spinning attack.


{{Breath of the Wild Quests}}
{{Breath of the Wild Quests}}
{{cat|Breath of the Wild Side Quests}}
{{cat|Breath of the Wild Side Quests}}
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