Each skill has a special mission on the mission control board. They're like little riddles you have to figure out.
That's awesome, and thank you, gives me a reason to play now.
Each skill has a special mission on the mission control board. They're like little riddles you have to figure out.
They're called "Off the Record", I believe.That's awesome, and thank you, gives me a reason to play now.
That is correct (all of quests are called "Off The Record") and I know the mechanical one requires a flying skell. Not sure about the other two.They're called "Off the Record", I believe.
Thanks a million for the tip. That I didn't know about but it looks like a really good tactic. You just have to make sure it's not an auto complete quest, like the fetch or kill quests from the board. They are completed as soon as you get the required number of items/kills required.@the8thark There are a few islands like that. That one, I believe, holds the blueprints for a Super Weapon for Skells. There's another one that also holds blueprints.
On a side note, I found a pretty decent way to level up the side characters and get them affinity points.
First, take on as many side quests as you can. It helps if they're "tougher" type quests (i.e., they will require fighting enemies higher level than the level of the character you're trying to level up).
One easy way of course is to take a low level character with you and 3 other stronger members, and then fight enemies your level. Even if they die, they get XP.
But if you just do a bunch of quests with strong characters, then, right before you finish the quest (accept the reward from the quest-giver), just switch to the weaker characters you're trying to level up/affinity up. Those "tougher" quests will give plenty of XP and affinity. I just leveled up two characters 4 levels just by completing a bunch of quests I had done in Cauldros, even though they didn't go with me at all.
It's not the only way to do it, but it's super fast and easy, and doesn't require sacrificing a party member slot with a weaker character to do so.
Thanks a million for the tip. That I didn't know about but it looks like a really good tactic. You just have to make sure it's not an auto complete quest, like the fetch or kill quests from the board. They are completed as soon as you get the required number of items/kills required.
I also didn't realise that dead characters get the same XP. That makes things easier. I don't have to worry about keeping them alive at the end of a fight. I can just win it and save the TP for the finishing blows.
I quit playing the game for about two weeks, and coming back to chapter 9 was a nightmare. Any tips on Ga Jiarg?
I've gotten back to the point where I have more lobsters to find.You have missed 3 of them. I have gotten every single one you can get without the ship in act 4. You need the ship to get all 50. I say 50 because once you nab 50 of them, then the other 48 appear. Once you have found 50 + 48 for 98, then the 99th one becomes available.
For the first 50, you do not need a flying skell to get them, but a few of them really required some tricky jumping to get. One in particular required me to get ontop of the massive NLA side walls to jump onto an otherwise inaccessable roof of a building to get. Also a few of them are under NLA as well around all the pipes and water. The place you land off when you fall off NLA basically.
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I am not sure if other such islands exist in the game. Later on I'll take a look.
That's exactly how I got onto the walls of NLA. It seems collecting the lobsters are scripted in the way you have said. I'll collect them later. I'm still avoiding the story (I'm in Chapter 4) and doing as much side content as I can. I might hit the story soon though. Thanks for the advice.I've gotten back to the point where I have more lobsters to find.
So far it seems to work as follows:
You have the first 48 lobsters, which allows you to find the 49th. The 49th lobster initiates a cutscene after which you can probably find lobsters 50-98. (easiest way onto the NLA walls without a skell is to jump onto them from the freight entrance used at the beginning of the game.)
There are other such islands, I think I've found at least one in each continent's waters.
They all seem to be small islands like that with at least a treasure and maybe a tyrant on each Island.
The enemies seem to generally be in the 40+ range on the islands.
She's a thirteen year old.....Rockmole Burrow is awesome. I was so scared to go in front of that thing, but I collected a butt-load of stuff.
Anyone else finding Lin's dialogue at times extremely inappropriate?In the New to New LA mission, she talks to Director General Chausson like she has some sort of rank. What a little p.o.s.. Who does she think she is? Why does she think she can speak up whenever adults are talking. I wish she would die.
Or better, she just needs to go back to the Skell maintenance area where she belongs. Her dialogue ruins any sort of continuity and importance or severity in the story. It's just ... wrong. No 13 year old would talk to the leader of the city like that.
Also, has anyone found the Resident Evil reference?
Yep she is. I'll keep her till the story is done then I'll trade her out for someone else.It's good to know that people are starting to see that Lin is a piece of ****.
You mean Bozo? I can't stand his type of character whose untrained pupils think they're skilled enough to take on any foe like their master, and they end up getting themselves killed. It's a cliche and predictable pull at setting up a non-tragic moment.Wait til you get the Sam-moo-rai, he's a trip.