My comments on this are as follows. But first thanks for saying all of this. Much appreciated.
1. I don't see the issue. Sure some of the rarer collectable fetch quests can take a while. But if you know what areas in each continent to farm them, it's not all that bad. This does require you have an external source (internet or guide book) to find out this information. For most of the fetch quests I already had the collectables. Never sell any of them, as they are always useful and the cash you get for them is small. Anyway you'll be getting cash from them once you hit 99x anyway.
2. The day/night cycle is fine. The issue is how you change it is a little weird when coming from the change it anywhere XC Wii. In saying that, the day/night thing is not used all that much like it is in XC Wii.
3. They were always parked in the same places if you want to recruit them. Finding their heart to hearts though. I usually wait till I have a ticked hexagon telling me that a heart to heart is there.
5. Possibly you're correct here but I didn't find it all that bad. The game is meant to take time to finish. Earn your rewards as opposed to instant gratification in say a Mario game.
6. You need to remember that it's sight as in what your eyes see. It's not 360 degree detection from the enemy. They will only detect you if they can see you, as in if you walk infront of them, for the sight based enemies. If you're quiet you can get really close to them if they are looking away. That is intended and just fine. It makes getting past over levelled enemies easier.
7. This is true but you don't have to swin to any continent if you don't want too. The Primordia to Sylvalum link has quite a few islands connecting the two continents. The swimming the ocean for the beach landing is only one way to reach each other continent. The other way is a land based way but you have to run through the previous continent to make it. You do not need a flying skell to make all of the land based enterances to each continent.
8. True. I agree with you here.
9. I agree.
10. True but very few games have perfect stories. XCX's story is above average (not perfect though) and it works fine by me. Even if it's all repeated from other games:
- A human planet getting destroyed as collateral damage in a war between two alien races - Starcraft 2
- Ugly aliens that have trouble breathing oxygen and only want to destroy all humans - Quake (the prone in XCX are the Trogg in Quake)
- Earth gets destroyed and the survivers have to make do with what they can - Hitchhikers Guide to the Galaxy (sure in that there was only one survivor but the same premesis exists).
11. I think this is the new way to do endings. It's the same with modern movies. There is no more ending where the movie/game tells you everything in the ending. These days they give you an ending and either don't tell you everything, just expecting the viewer to know what has happened or leave it up to the viewer to interpret and make up their own decision as to what the ending is. This is not a flaw of XCX. I see it more as a trend in modern media.
12. They are fine. They just get stale cause there's not enough of it for the thousands of battles you will do. If it didn't happen all the time it'd be fresh everythiem it did happen. It's just overused because of what XCX is. I don't see it as an intended flaw, more as a quality of life oversight by the developers.
13. A very subjective point. Some people love the music, others hate it. I like some of it a lot. The rest I think is not the best. But overall the soundtrack is alright. I've heard way worse.
14. True this. But I see why the developers did this.
15. It is. Developer oversight here. The game really needed a better way to choose a monster body part to lock onto.
16. There is. But it's so slight that it has never bothered me at all. The only issue is some of the soul voive prompts are so fast (after acing a few of them), that my reaction time of noticing them to pressing the button is too slow. The reaction time needed is less than a second by this point.
17. I think the barracks is fine. The commercial district sucks though. Nothing to buy there.
18. True. But I think it's fun. I think it was done to give the player a few seconds before the box is opened. As in keeping up the game's theme of no ijstant gratification. Everything in the game is earned. Even if it's a few seconds effort.
19. Same as point 1. This requires an external source to get the information. The developers should have told you what you need to kill. But it's not too bad I guess.
20. They should have just been level based. But I do think the developer wanted a little mystery in the difficulty of them. So you only knew how hard they are relative to each other and not absolutely how hard they are till you do them.
21. Every game has OP classes or ways of playing the game. This game is no different.
22. True
23. This is a Nintendo thing. They always like their grandmaster or long ass fetch quest in their games. This quest is that for XCX.
24. To make you really feel like you have earnt them. Also before level 30 you do not really need them.
25. True they do.
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You have missed 3 of them. I have gotten every single one you can get without the ship in act 4. You need the ship to get all 50. I say 50 because once you nab 50 of them, then the other 48 appear. Once you have found 50 + 48 for 98, then the 99th one becomes available.
For the first 50, you do not need a flying skell to get them, but a few of them really required some tricky jumping to get. One in particular required me to get ontop of the massive NLA side walls to jump onto an otherwise inaccessable roof of a building to get. Also a few of them are under NLA as well around all the pipes and water. The place you land off when you fall off NLA basically.
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The pictures you showed me do not contradict what I said. I agree with you. This does happen somewhat. Most of the time you can sneak around the trigger point for the enemy to get the yellow box. But there is a few times you just have to come back at a higher level as they do not move far away enough from the yellow box. These instances are not common but they do exist as you say.
I think this is intended by the developers as there is so many areas in Primordia and Oblivia you can access via clever mountain climbing. This is the no instant gratification theme of the game appearing again. Using your example you have two options. Leveling up (or busting out your skell) to kill the enemy, or using tricky jumps to bypass it. Usually you only have to bypass it once as you'll get the fast travel point after it.
In Sylvalum all bar two of the FN locations can have a probe put there at a low level. I did it at level 25 to level 30. Of the last two, one is acessable but not useable yet as it requires Mechanical Lv5 which you only get much later. The other I never saw. But that area I could not get into, I suspect it's an area you need a flying skell to access as it's all surrounded by very high walls. Sure there are areas where you can not kill anything but you can get past the enemies easily enough.
You can access a probe location in combat. You just have to cancel out of the arts selection so it's no longer on screen and then access the yellow box or FN site. You will fail and have to start again if you take any damage though. This includes environmental damage. This is especially in Cauldros and the meteor showers. Makes you press that A button really fast.
XC Wii gates you heavily though but that's the whole point. It's a scripted story and gating you so you prrogress through it's story in a linear fashion is the point of XC Wii.
XCX on the other hand does gate you in 3 small ways only.
- You can't fully explore till Chapter 4 (not too far into the game to be honest)
- A few areas (not many) requite a flying skell.
- One area in Cauldros is blocked by a forcefield. Not sure if or when I'll get access to it.
That's it really.
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True the game does. Now everytime I see a new cliff or mountain I ask myself, can I climb it. A lot of the time you can. It is trial and error as you'll never know if you can climb it till you try.
I agree totally here. We're all willing to help if you need it. I can probably tell you how to access any location in the game and if you can get there at a lower level or in a lower chapter of the story. Just ask and I'll tell you.
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I found a secret island in the game. It's not a landmark and it does not have a special name. But it's so far away from anything, I would not be surprised if some people did not find it. The yellow box there requires mechanical Lv.5 to access though so I don't know what's in it. Maybe someone can go there and open it and tell us. I found it by looking for alternate ways to finish the noctilum collectapedia before getting a skell and I just saw it in the distance and went to it.
Here is a screenshot of the island
Here is where the island is. If you were not searching for something in that corner of the map you'd never find it. From the bottom of Noctillum (one of the closest points you can access the ocean, this secret island is about 10 minutes of auto swim to get there.
Also you can see my exploration percentages for each area. This is in chapter 4 still. There is more hexagons I can complete still in chapter 4. I'll get to them eventually. But this is just a quick snapshot at what is possible early on in the story.
I am not sure if other such islands exist in the game. Later on I'll take a look.