DarkestLink
Darkest of all Dark Links
- Joined
- Oct 28, 2012
It's a very flawed title. It's unforgivable design when the player is required to do absolutely nothing for extended periods of times.
It's a very flawed title. It's unforgivable design when the player is required to do absolutely nothing for extended periods of times.
Lacks atmosphere are you CRAZY this game has an amazing atmosphere have you ever sat down to watch the sun rise or set over the ocean its amazing
Like I said in another post in another thread, all that down time can be used for productive matters in the real world!
Like making a sandwich.
You know, one time I actually did make a sandwhich while my boat was set on course. It still wasn't at it's destination when I returned.
I like the atmosphere it brings. It feels awesome when I'm sailing, I love it. The sunset and rain and night and day ALL add to the atmosphere, so don't say "that's not atmosphere". I love the feeling of sailing in the Great Sea and I think it has exactly the proper atmosphere for a Zelda game. That's my opinion and too bad if you don't agree.
Glad to see you're providing actual counterarguments rather than essentially saying "OH, YEAH, WELL... WELL, I DISAGREE WITH YOU, SO, HA!!"
Oh, wait...
That's not atmosphere. Atmosphere is created through the environment, through the playable character's surroundings, and the Great Sea just doesn't offer that. It's a very minimalist overworld, providing little more than a bunch of water and silhouettes of islands. I often see people argue that this is because it's, well, a sea, and that this makes it very atmospheric, but there's more to the open sea than just water. There's the potential of dangerous waves, floating debris, thunderstorms (ones in the background that pose no threat do NOT count), and just the possibility of getting lost, which is surprisingly difficult to do in The Wind Waker, probably due to the way-too-easy-to-see island silhouettes. Seriously, you never need to use the telescope to find them, which I was expecting to have to do constantly.
The Wind Waker lacks these sorts of things, which is a shame, because a tiny boat like the King of Red Lions would have been extremely susceptible to such dangers -- but more importantly, the Great Sea lacks proper atmosphere as a result. It's one of the game's largest shortcomings.
Your imagination's pretty pitiful if atmosphere has to constantly throw itself in your face, and apparently beat the crap out of you, in order to elicit a response.
I don't think danger and atmosphere are really all that correlated, which you seem to suggest. Just because a thunderstorm isn't dangerous does not mean it isn't atmospheric.