Mangachick14
Nerdy and Proud
- Joined
- Jul 8, 2012
- Location
- Behind My Computer Monitor
Now this title may seem kind of odd, so let me explain. A little while ago, I created a thread about why the villains don't go after you more than they do. Many people answered that if the villain kept coming after you and losing, then they wouldn't feel very threatening, and I guess I agree. However I do still feel that having the villain sit on a throne somewhere far away, not even trying to thwart my progress makes me feel just as intimidated--that being not at all. So I thought that a good way to establish the villain as well as make him seem like a threat might be if you (Link) actually lose a fight near the beginning of a game.
Now, bear with me, because I know people might not like being beaten. But I think it could be a good way to motivate players even better than the 'saving important person' concept. Having been beaten and left for dead by the villain will likely make you want to redeem yourself by fighting and winning against him/her, not to mention give the villain a reason not to go after you since they think you're already dead. It could show Link's growth in power from a regular boy into a hero by the end of the game, which would be good from a plot standpoint. It could also serve as a way to bring Zelda into the plot and make her seem stronger and more compelling, if she's the one who saves you (She seemed to have healing powers in ALttP :thinking.
So what do you guys think of the idea of having Link actually lose a fight for once?
EDIT: This would also be a scripted event that the player participates in, not just a cutscene.
Now, bear with me, because I know people might not like being beaten. But I think it could be a good way to motivate players even better than the 'saving important person' concept. Having been beaten and left for dead by the villain will likely make you want to redeem yourself by fighting and winning against him/her, not to mention give the villain a reason not to go after you since they think you're already dead. It could show Link's growth in power from a regular boy into a hero by the end of the game, which would be good from a plot standpoint. It could also serve as a way to bring Zelda into the plot and make her seem stronger and more compelling, if she's the one who saves you (She seemed to have healing powers in ALttP :thinking.
So what do you guys think of the idea of having Link actually lose a fight for once?
EDIT: This would also be a scripted event that the player participates in, not just a cutscene.
Last edited: